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Fix #1210 Sequential Projectile attacks misposition the weapon
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git-svn-id: https://rpg.hamsterrepublic.com/source/wip@12973 7d344553-34f0-0310-a9b1-970ce8f1c3a2
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rversteegen committed May 19, 2022
1 parent 4366154 commit 941799a
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion bmod.rbas
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Expand Up @@ -4297,7 +4297,7 @@ SUB generate_atkscript(byref attack as AttackData, byref bat as BattleState, bsl
DIM projectile_start as XYZTriple
projectile_start = projectile_start_position(attack, bat.acting, bat, bslot(), atkimgdirection)
anim_setpos 12, projectile_start.x, projectile_start.y, atkimgdirection
anim_setz 12 + i, projectile_start.z
anim_setz 12, projectile_start.z
anim_appear 12
' Play the sound effect
IF attack.sound_effect > 0 THEN anim_sound(attack.sound_effect - 1)
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1 change: 1 addition & 0 deletions whatsnew.txt
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Expand Up @@ -154,6 +154,7 @@ WHAT IS NEW?
* "load map state" to load tile & wallmaps from a custom state ID usually
wrongly complained about wrong map size [Ralph]
* Deleting all party heroes showed a BUG error. It's OK momentarily [Ralph]
* Bug #1210 Sequential Projectile attacks misposition the weapon [Ralph]

*** Stuff Only Developers Will Notice
* Source code license has been changed to Dual GPLv2+ & MIT license
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