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csoh - graphic engine

Dependencies

Directory Layout

  • include/ contains the header files
  • src/ contains the source files
  • ext/ contains some extension, e.g. using freeimage for texture loading
  • tests/ contains some test and example files
  • data/ contains data files models, textures for test and example applications

TODOs

  • Implement Primitives Sphere, Cube
    • Primitive : Mesh
  • Implement Texture Loading with Image Interface
  • Complete Vertex Buffer Handling
  • Complete Shader Handling
  • Add Sprite
  • Add GLFW/SDL2 Basic Framework
  • Think about render context for texture? (see sfml2 interface)

Milestone 1:

Create simple basic structure to render some primitive and test textures and shaders