- gl3w
- GLM - OpenGL Mathematics (Included)
- OpenGL3+
- include/ contains the header files
- src/ contains the source files
- ext/ contains some extension, e.g. using freeimage for texture loading
- tests/ contains some test and example files
- data/ contains data files models, textures for test and example applications
- Implement Primitives Sphere, Cube
- Primitive : Mesh
- Implement Texture Loading with Image Interface
- Complete Vertex Buffer Handling
- Complete Shader Handling
- Add Sprite
- Add GLFW/SDL2 Basic Framework
- Think about render context for texture? (see sfml2 interface)
Create simple basic structure to render some primitive and test textures and shaders