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game.py
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game.py
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#!/usr/bin/python
# coding=UTF-8
from pyglet.media import Player
from fwk.sound import static
from fwk.ui.screen import Screen
from fwk.ui.console import GAME_CONSOLE
from fwk.ui.layers.staticBg import StaticBackgroundLauer
from fwk.ui.layers.guiItem import GUIItemLayer
from fwk.ui.layers.guitextitem import GUITextItem as GUITextItem_
from fwk.ui.layers.gameLayer import GameLayer as GameLayer_
from fwk.ui.layers.texture9TileItem import *
from fwk.game.game import Game
from fwk.game.entity import GameEntity
from fwk.game.camera import Camera
import fwk.sound.static as ssound
import fwk.sound.music as music
from dynamic_game import DynamicGame
from entities import meteorite, spaceship, supermassive_meteorite, trash, supermassive_trash, teleport
from fwk.util.all import *
from ui.progress_bar import ProgressBar
from ui.dynamic_bg import DynamicBG
from ui.button import Button
import math
GAME_CONSOLE.visible = False
class GUITextItem(GUITextItem_):
def draw(self):
self._label.draw()
def level2_data():
return {
'generation': {
'supermassive-trash-entity': {
'density': 0.35 # Things per 1024x1024 units
},
'trash-entity': {
'density': 6.5
},
'teleport-entity': {
'density': 0.0
}
},
'next_data': None,
'title': 'Level# 3',
'bg': 'rc/img/kosmosbg_uroven_3.png'
}
def level1_data():
return {
'generation': {
'supermassive-trash-entity': {
'density': 0.25 # Things per 1024x1024 units
},
'trash-entity': {
'density': 7.0
},
'teleport-entity': {
'density': 0.0
}
},
'next_data': level2_data,
'title': 'Level# 2',
'bg': 'rc/img/kosmosbg_uroven_2.png'
}
def level0_data():
return {
'generation': {
'supermassive-trash-entity': {
'density': 0.2 # Things per 1024x1024 units
},
'trash-entity': {
'density': 8.0
},
'teleport-entity': {
'density': 0.0
}
},
'next_data': level1_data,
'title': 'Level# 1',
'bg': 'rc/img/kosmosbg.png'
}
class GameLayer(GameLayer_):
'''
Наследник игрового слоя.
'''
_NORMAL_DIAGONAL = 1000.0
_NORMAL_ZOOM = 0.35
_MIN_ZOOM = 0.20
_MAX_ZOOM = 2.0
__KEYMAP = {
KEY.X: {"action": "right_thruster"},
KEY.Z: {"action": "left_thruster"},
KEY.P: {"action": "pause"}
}
def init(self,*args,**kwargs):
print "Inited"
self._player = self._game.getEntityById('player')
self._camera.setController(self._player)
self._camera.scale = 0.35
GAME_CONSOLE.write('INI GL')
def on_add_to_screen(self, screen):
self.subscribe(self.screen, 'vp:resize')
self.listen('vp:resize')
def on_key_press(self,key,mod):
'''
Здесь происходит управление с клавиатуры.
'''
if key in GameLayer.__KEYMAP:
k = GameLayer.__KEYMAP[key]
if "action" in k:
args = []
if "args" in k:
args += k["args"]
fn = getattr(self, "press_" + k["action"])
fn(args)
def on_key_release(self, key, mod):
if key in GameLayer.__KEYMAP:
k = GameLayer.__KEYMAP[key]
if "action" in k:
args = []
if "args" in k:
args += k["args"]
fn = getattr(self, "release_" + k["action"])
fn(args)
def press_right_thruster(self, *args):
self._player.set_right_thruster(True)
def release_right_thruster(self, *args):
self._player.set_right_thruster(False)
def press_left_thruster(self, *args):
self._player.set_left_thruster(True)
def release_left_thruster(self, *args):
self._player.set_left_thruster(False)
def press_pause(self, *args):
pass
def release_pause(self, *args):
self.ignore('update')
games_screen = self.screen
games_screen.next = Screen.new("PAUSE")
def on_viewport_resize(self, oldWidth, oldHeight):
diag = math.sqrt(self.width**2 + self.height**2)
z = self._NORMAL_ZOOM * (diag / self._NORMAL_DIAGONAL)
z = min(self._MAX_ZOOM, max(self._MIN_ZOOM, z))
self._camera.scale = z
@Screen.ScreenClass('GAME')
class GameScreen(Screen):
def init(self,level_data=level0_data,*args,**kwargs):
music.Play('rc/snd/background.wav')
self._ld = level_data()
GAME_CONSOLE.write('Next level: ', self._ld['title'], '!')
if level_data == level0_data:
spaceship.Spaceship._fuel = 100
game = DynamicGame(level_data=self._ld)
game.on('teleport-player', self.onNextLevel)
game.loadFromJSON('rc/lvl/level0.json')
self.game = game
self.game.on("hitBig", self.foo)
self.pushLayerFront(DynamicBG(game.getEntityById('player'), self._ld['bg']))
self.game_layer = GameLayer(game=game, camera=Camera())
self.pushLayerFront(self.game_layer)
fuel_progress_bar = ProgressBar(grow_origin='top-left',
expression=lambda: game.getEntityById('player')._fuel / 100.0,
layout={'height': 40, 'width': 300, 'top': 20, 'left': 20},
player=game.getEntityById('player'))
self.pushLayerFront(fuel_progress_bar)
self.pushLayerFront(GUITextItem(text="Fuel", fontSize=20, layout={'top': 20, 'width': 100, 'height': 20, 'left': 125}))
self.pushLayerFront(Button(
onclick=self.pause,
layout={'width': 256, 'height': 64, 'right': 20, 'top': 20},
img="rc/img/256x64_menu_btn.png"))
def foo(self):
GAME_CONSOLE.write('your died!')
self.next = Screen.new('DEATHSCREEN')
self.endOfGame()
def win(self):
GAME_CONSOLE.write('you are won!')
self.next = Screen.new('WIN')
self.endOfGame()
def endOfGame(self):
pass
def onNextLevel(self):
if self._ld['next_data'] is not None:
self.next = GameScreen(self._ld['next_data'])
else:
self.win()
def on_show(self):
self.game_layer.listen("update")
# self.background_player.play()
def hide(self,hide=True):
pass# self.background_player.pause()
def on_key_press(self,key,mod):
pass#GAME_CONSOLE.write('SSC:Key down:',KEY.symbol_string(key),'(',key,') [+',KEY.modifiers_string(mod),']')
def pause(self, *args):
self.game_layer.release_pause()
@Screen.ScreenClass('PAUSE')
class PauseScreen(Screen):
def init(self):
self.keep_prevous = True
self.pushLayerFront(StaticBackgroundLauer('rc/img/kxk-stars-bg.png', mode='fill'))
self.pushLayerFront(Button(
onclick=self.continue_game,
layout={'width': 256, 'height': 64, 'top': 200},
img="rc/img/256x64_continue_btn.png"))
self.pushLayerFront(Button(
onclick=self.new_game,
layout={'width': 256, 'height': 64, 'top': 300},
img="rc/img/256x64_new_game_btn.png"))
self.pushLayerFront(Button(
onclick=self.menu,
layout={'width': 256, 'height': 64, 'top': 400},
img="rc/img/256x64_menu_btn.png"))
def new_game(self, *args):
self.next = Screen.new('GAME')
def continue_game(self, *args):
self.next = self._prevous
self.next.trigger("show")
def menu(self, *args):
self.next = Screen.new('STARTUP')
@Screen.ScreenClass('DEATHSCREEN')
class DeathScreen(Screen):
def init(self):
self.pushLayerFront(StaticBackgroundLauer('rc/img/1600x1200bg_2.png', mode='fill'))
self.pushLayerFront(GUITextItem(
layout={'width': 256, 'height': 64, 'top': 200},
text="You have died"))
self.pushLayerFront(Button(
onclick=self.new_game,
layout={'width': 256, 'height': 64, 'top': 300},
img="rc/img/256x64_new_game_btn.png"))
def new_game(self, *args):
self.next = Screen.new('STARTUP')
# @Screen.ScreenClass('STARTUP') # Unomment to show on startup (& comment other one)
@Screen.ScreenClass('WIN')
class WinScreen(Screen):
def init(self):
# music.Play('rc/snd/background.wav') # <------------------------------------------------------------------------- FINAL MUSIC
self.schedule = Schedule()
self.on('update', self.schedule.update)
self.schedule.scheduleAfter(1, self.foo_00)
self.pushLayerFront(StaticBackgroundLauer('rc/img/1600x1200bg.png', mode='scale'))
def foo_00(self):
self._titrbI = GUITextItem(
layout={'width': 256, 'height': 64, 'top': 100},
text="...what's happened?..")
self.pushLayerFront(self._titrbI)
self.schedule.scheduleAfter(8, self.foo_02)
def foo_02(self):
self._titrbI.text = 'THANK YOU for playing!'
self.schedule.scheduleAfter(4, self.foo_02t)
def foo_02t(self):
self._titrbI.text = 'OpeNPP Team:'
self.schedule.scheduleAfter(2, self.foo_031)
def foo_031(self):
self._titrbI.text = 'Dev leader: A. Bond'
self.schedule.scheduleAfter(2, self.foo_032)
def foo_032(self):
self._titrbI.text = 'Code: A. Moiseenko'
self.schedule.scheduleAfter(2, self.foo_033)
def foo_033(self):
self._titrbI.text = 'Code: A. Ovsyannikov'
self.schedule.scheduleAfter(2, self.foo_034)
def foo_034(self):
self._titrbI.text = 'Code: D. Shatov'
self.schedule.scheduleAfter(2, self.foo_04)
def foo_04(self):
self._titrbI.text = 'Art: S. Balashova'
self.schedule.scheduleAfter(2, self.foo_05)
def foo_05(self):
self._titrbI.text = 'Art: Mara Sun'
self.schedule.scheduleAfter(2, self.foo_06)
def foo_06(self):
self._titrbI.text = 'Music and sounds: D. Shatov'
self.schedule.scheduleAfter(2, self.foo_06c)
def foo_06c(self):
self._titrbI.text = ''
self.schedule.scheduleAfter(1, self.foo_07)
def foo_07(self):
self.pushLayerFront(StaticBackgroundLauer('rc/img/1600x1200bg_f2.png', mode='scale'))
self.schedule.scheduleAfter(8, self.foo_09)
def foo_09(self):
self.pushLayerFront(StaticBackgroundLauer('rc/img/Kosmo4.png', mode='scale'))
self.schedule.scheduleAfter(8, self.foo_09f)
def foo_09f(self):
self.pushLayerFront(StaticBackgroundLauer('rc/img/Kosmo5v2.png', mode='scale'))
self.schedule.scheduleAfter(1, self.foo_10)
def foo_10(self):
self.pushLayerFront(Button(
onclick=self.menu,
layout={'width': 256, 'height': 64, 'top': 20},
img="rc/img/256x64_menu_btn.png"))
def menu(self, *args):
self.next = Screen.new('STARTUP')
@Screen.ScreenClass('STARTUP')
class StartupScreen(Screen):
def init(self):
music.Play("rc/snd/background.wav")
self.pushLayerFront(StaticBackgroundLauer('rc/img/1600x1200bg_2.png', mode='fill'))
self.pushLayerFront(Button(
onclick=self.new_game,
layout={'width': 256, 'height': 64, 'top': 200},
img="rc/img/256x64_new_game_btn.png"))
self.pushLayerFront(Button(
onclick=self.tutorial,
layout={'width': 256, 'height': 64, 'top': 300},
img="rc/img/256x64_tutorial_btn.png"))
self.pushLayerFront(Button(
onclick=self.exit_game,
layout={'width': 256, 'height': 64, 'top': 400},
img="rc/img/256x64_exit_btn.png"))
def new_game(self, *args):
self.next = Screen.new('GAME')
def exit_game(self, *args):
exit()
def tutorial(self, *args):
self.next = Screen.new('TUTORIAL')
@Screen.ScreenClass('TUTORIAL')
class TutorialScreen(Screen):
def init(self):
# ТУТ КАРТИНКА С ТУТОРИАЛОМ
self.pushLayerFront(StaticBackgroundLauer('rc/img/tutorial.png', mode='scale'))
self.pushLayerFront(Button(
onclick=self.menu,
# left, right, top, bottom - отступы с краёв
# width, height - ставить как у картинки
layout={'width': 256, 'height': 64, 'bottom': 10, 'right': 20},
img="rc/img/256x64_menu_btn.png"))
def menu(self, *args):
self.next = Screen.new('STARTUP')