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AdminToolkit_Mod_Players dosnt work #1

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Warsheep-GER opened this issue Jul 18, 2016 · 6 comments
Closed

AdminToolkit_Mod_Players dosnt work #1

Warsheep-GER opened this issue Jul 18, 2016 · 6 comments

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@Warsheep-GER
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Warsheep-GER commented Jul 18, 2016

i tryed to include AdminToolkit_Mod_Players inside my config.cpp(mission) but it dosnt work ,
i found out thats in the clientside modaddon it only gives

Line 121:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Vehicles"}) ) then 
Line 123:           _list = [] call AdminToolkit_Mod_Vehicles;
Line 143:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Weapons"}) ) then
Line 145:             _list = [] call AdminToolkit_Mod_Weapons;
Line 170:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Custom"})) then 
Line 172:           _list = [] call AdminToolkit_Mod_Custom;
Line 190:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Other"})) then 
Line 192:           _list = [] call AdminToolkit_Mod_Other;
Line 213:       if(!(isNil {missionNamespace getVariable "AdminToolkit_Mod_Items"})) then 
Line 215:           _list = [] call AdminToolkit_Mod_Items;

so its missing it for AdminToolkit_Mod_Players (possible this is the issu)

@ole1986
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ole1986 commented Jul 18, 2016

Hi, thank you for reporting.

Actually it was supposed to work like this as the play are usually "always" used.

Is there a reason to specifically use the players tab instead of any other?

@Warsheep-GER
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ya i have a lot of to used on the players section.
like kill/heal/hunger/thirst/ give/removed=moeny/respect cuffing(freez) ec, ec,
not all but the most of them are usefull in some cases.
ill thinked about a 2. playersbutton. but ill think 6 buttons are not enugh for me and all my stuff i will do with this menu :D

ill realy like ur atk , its easy to configurate. just need to search howto make bisign bikeys , then i dont need to change it in the missionfiles ;)
and because i love ur tool i will shared all my stuff with u

@ole1986
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ole1986 commented Jul 18, 2016

@Warsheep-GER

I would be very happy when you contribute to this project - You can simply fork, branch and do pull request to this and we are good to go...

There is no need to sign - Simply remove the *.bisign and the bikeys (on server) FOR TESTING PURPOSES and and I will do the rest, once you requested for a merge...

@Warsheep-GER
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i removed the admintoolkit.pbo.admintoolkit.bisign on client and the admintoolkit.bikey on server and get kicked for missing signatur key

@ole1986
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ole1986 commented Jul 19, 2016

Mhm alternatively you can disable the verification from server config
Or more Additionally...!? you maybe need do both

This is the line for your server config:
verifySignatures = 1;

@Warsheep-GER
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will be fixed with the new drop down system #4

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