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AdminToolkit_Mod_Players dosnt work #1
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Hi, thank you for reporting. Actually it was supposed to work like this as the play are usually "always" used. Is there a reason to specifically use the players tab instead of any other? |
ya i have a lot of to used on the players section. ill realy like ur atk , its easy to configurate. just need to search howto make bisign bikeys , then i dont need to change it in the missionfiles ;) |
I would be very happy when you contribute to this project - You can simply fork, branch and do pull request to this and we are good to go... There is no need to sign - Simply remove the *.bisign and the bikeys (on server) FOR TESTING PURPOSES and and I will do the rest, once you requested for a merge... |
i removed the admintoolkit.pbo.admintoolkit.bisign on client and the admintoolkit.bikey on server and get kicked for missing signatur key |
Mhm alternatively you can disable the verification from server config This is the line for your server config: |
will be fixed with the new drop down system #4 |
i tryed to include AdminToolkit_Mod_Players inside my config.cpp(mission) but it dosnt work ,
i found out thats in the clientside modaddon it only gives
so its missing it for AdminToolkit_Mod_Players (possible this is the issu)
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