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Essentially a dumping ground for all the ambient sound visualizers I make in Processing.

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Ambient-Sound-Visualizers

Essentially a dumping ground for all the ambient sound visualizers I make in Processing.

Failed Lissajous

In this sketch I had attempted to plot a lissajous curve that varies with an audio input. I struggled with scaling the audio input into a lissajous curve that would change with time, so I steered into the skid (so to speak) and united my non-curvy lines into semi-curvy lines using the bezier function in Processing. I also kept the fill on, and then made the opacity of past curves vary with the volume of the noise the program picks up; quieter and the images will persist, louder and the images will be more fleeting. Below is a snapshot:

Fourier Circle Experiment

In this sketch I isolated the circles that can be used to graph a Fourier transform. Its color changes with the ambient noise, as does the opacity, speed of rotation, and number of circles. In the future I want it to either draw a path or adjust the colors so they're prettier. It was a nice introduction to Fourier circles thought. Below is a snapshot: this is a note to myself to continue to add images, and to take screenshots of these programs in varying states and create a tiled result

Flying Nums

This sketch isn't sound reactive but it didn't seem to warrant its own repo to its here. It basically sandwiches you between two moving 'terrain' maps of digits 0-9, and you can move around the space using PeasyCam. Below is a snapshot:

Math Practice

This sketch also isn't sound reactive but it's Processing so I thought I'd put it here. Helping me understand differential equations and linear algebra; specifically phase portraits. Below is a snapshot:

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Essentially a dumping ground for all the ambient sound visualizers I make in Processing.

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