fix(ci): fix coverage reports #434
GitHub Actions / Test Results
completed
Feb 17, 2024 in 0s
❌️ Test Results - 97/98, failed: 1 - Failed in 186.282s
✅ editmode-results.xml - 0/0 - Passed in 0.041s
❌️ playmode-results.xml - 97/98, failed: 1 - Failed in 186.241s
Details
✅ editmode-results.xml - 0/0 - Passed in 0.041s
❌️ playmode-results.xml - 97/98, failed: 1 - Failed in 186.241s
- ✅ X10D.Unity.Tests.ComponentTests - 1/1 - Passed in 0.022s
- ✅ GetComponentsInChildrenOnly_ShouldIgnoreParent - Passed in 0.022s
- ✅ X10D.Unity.Tests.Drawing.Color32Tests - 10/10 - Passed in 0.028s
- ✅ Deconstruct_ShouldDeconstruct_ToCorrectValues - Passed in 0.001s
- ✅ GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor - Passed in 0.024s
- ✅ Inverted_ShouldIgnoreAlpha - Passed in 0.000s
- ✅ Inverted_ShouldReturnInvertedColor - Passed in 0.000s
- ✅ ToSystemDrawingColor_ShouldReturnEquivalentColor - Passed in 0.001s
- ✅ ToUnityColor32_ShouldReturnEquivalentColor - Passed in 0.000s
- ✅ WithA0_ShouldReturnSameColor_GivenWhite - Passed in 0.000s
- ✅ WithB0_ShouldReturnYellow_GivenWhite - Passed in 0.000s
- ✅ WithG0_ShouldReturnMagenta_GivenWhite - Passed in 0.000s
- ✅ WithR0_ShouldReturnCyan_GivenWhite - Passed in 0.000s
- ✅ X10D.Unity.Tests.Drawing.ColorTests - 10/10 - Passed in 0.007s
- ✅ Deconstruct_ShouldDeconstruct_ToCorrectValues - Passed in 0.001s
- ✅ GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor - Passed in 0.002s
- ✅ Inverted_ShouldIgnoreAlpha - Passed in 0.001s
- ✅ Inverted_ShouldReturnInvertedColor - Passed in 0.001s
- ✅ ToSystemDrawingColor_ShouldReturnEquivalentColor - Passed in 0.000s
- ✅ ToUnityColor_ShouldReturnEquivalentColor - Passed in 0.000s
- ✅ WithA0_ShouldReturnSameColor_GivenWhite - Passed in 0.000s
- ✅ WithB0_ShouldReturnYellow_GivenWhite - Passed in 0.000s
- ✅ WithG0_ShouldReturnMagenta_GivenWhite - Passed in 0.000s
- ✅ WithR0_ShouldReturnCyan_GivenWhite - Passed in 0.000s
- ✅ X10D.Unity.Tests.Drawing.PointFTests - 1/1 - Passed in 0.002s
- ✅ ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.002s
- ✅ X10D.Unity.Tests.Drawing.PointTests - 2/2 - Passed in 0.004s
- ✅ ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.001s
- ✅ ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers - Passed in 0.003s
- ✅ X10D.Unity.Tests.Drawing.RandomTests - 8/8 - Passed in 0.005s
- ✅ NextColor32Argb_ShouldReturn331515e5_GivenSeed1234 - Passed in 0.000s
- ✅ NextColor32Argb_ShouldThrow_GivenNull - Passed in 0.003s
- ✅ NextColor32Rgb_ShouldReturn1515e5_GivenSeed1234 - Passed in 0.000s
- ✅ NextColor32Rgb_ShouldThrow_GivenNull - Passed in 0.000s
- ✅ NextColorArgb_ShouldReturn331515e5_GivenSeed1234 - Passed in 0.000s
- ✅ NextColorArgb_ShouldThrow_GivenNull - Passed in 0.000s
- ✅ NextColorRgb_ShouldReturn1515e5_GivenSeed1234 - Passed in 0.000s
- ✅ NextColorRgb_ShouldThrow_GivenNull - Passed in 0.000s
- ✅ X10D.Unity.Tests.Drawing.RectangleFTests - 1/1 - Passed in 0.003s
- ✅ ToUnityRect_ShouldReturnRect_WithEquivalentMembers - Passed in 0.003s
- ✅ X10D.Unity.Tests.Drawing.RectangleTests - 2/2 - Passed in 0.003s
- ✅ ToUnityRect_ShouldReturnRect_WithEquivalentMembers - Passed in 0.001s
- ✅ ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers - Passed in 0.003s
- ✅ X10D.Unity.Tests.Drawing.RectIntTests - 2/2 - Passed in 0.002s
- ✅ ToSystemRectangle_ShouldReturnRectangleF_WithEquivalentMembers - Passed in 0.001s
- ✅ ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers - Passed in 0.000s
- ✅ X10D.Unity.Tests.Drawing.RectTests - 1/1 - Passed in 0.001s
- ✅ ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers - Passed in 0.001s
- ✅ X10D.Unity.Tests.Drawing.SizeFTests - 1/1 - Passed in 0.001s
- ✅ ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.001s
- ✅ X10D.Unity.Tests.Drawing.SizeTests - 2/2 - Passed in 0.002s
- ✅ ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.002s
- ✅ ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers - Passed in 0.000s
- ✅ X10D.Unity.Tests.GameObjectTests - 4/4 - Passed in 0.012s
- ✅ GetComponentsInChildrenOnly_ShouldIgnoreParent - Passed in 0.001s
- ✅ LookAt_ShouldRotateSameAsTransform - Passed in 0.008s
- ✅ SetLayerRecursively_ShouldSetLayerRecursively - Passed in 0.002s
- ✅ SetParent_ShouldSetParent - Passed in 0.002s
- ✅ X10D.Unity.Tests.Numerics.QuaternionTests - 2/2 - Passed in 0.002s
- ✅ ToSystemQuaternion_ShouldReturnQuaternion_WithEqualComponents - Passed in 0.001s
- ✅ ToUnityQuaternion_ShouldReturnQuaternion_WithEqualComponents - Passed in 0.001s
- ✅ X10D.Unity.Tests.Numerics.RandomTests - 6/6 - Passed in 0.004s
- ✅ NextRotation_ShouldThrow_GivenNullRandom - Passed in 0.000s
- ✅ NextRotationUniform_ShouldThrow_GivenNullRandom - Passed in 0.000s
- ✅ NextUnitVector2_ShouldReturnVector_WithMagnitude1 - Passed in 0.001s
- ✅ NextUnitVector2_ShouldThrow_GivenNullRandom - Passed in 0.000s
- ✅ NextUnitVector3_ShouldReturnVector_WithMagnitude1 - Passed in 0.001s
- ✅ NextUnitVector3_ShouldThrow_GivenNullRandom - Passed in 0.000s
- ✅ X10D.Unity.Tests.Numerics.Vector2IntTests - 5/5 - Passed in 0.006s
- ✅ Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
- ✅ ToSystemPoint_ShouldReturnPoint_WithEquivalentMembers - Passed in 0.000s
- ✅ ToSystemSize_ShouldReturnSize_WithEquivalentMembers - Passed in 0.000s
- ✅ WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.004s
- ✅ WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
- ✅ X10D.Unity.Tests.Numerics.Vector2Tests - 9/9 - Passed in 0.008s
- ✅ Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
- ✅ Round_ShouldRoundToNearest10_GivenPrecision10 - Passed in 0.001s
- ✅ Round_ShouldRoundToNearestInteger_GivenNoParameters - Passed in 0.000s
- ✅ ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers - Passed in 0.001s
- ✅ ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers - Passed in 0.001s
- ✅ ToSystemVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
- ✅ ToUnityVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
- ✅ WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.003s
- ✅ WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
- ✅ X10D.Unity.Tests.Numerics.Vector3IntTests - 4/4 - Passed in 0.011s
- ✅ Deconstruct_ShouldReturnCorrectValues - Passed in 0.003s
- ✅ WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.005s
- ✅ WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
- ✅ WithZ_ShouldReturnVectorWithNewZ_GivenVector - Passed in 0.001s
- ✅ X10D.Unity.Tests.Numerics.Vector3Tests - 8/8 - Passed in 0.007s
- ✅ Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
- ✅ Round_ShouldRoundToNearest10_GivenPrecision10 - Passed in 0.000s
- ✅ Round_ShouldRoundToNearestInteger_GivenNoParameters - Passed in 0.000s
- ✅ ToSystemVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
- ✅ ToUnityVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
- ✅ WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.003s
- ✅ WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
- ✅ WithZ_ShouldReturnVectorWithNewZ_GivenVector - Passed in 0.001s
- ✅ X10D.Unity.Tests.Numerics.Vector4Tests - 9/9 - Passed in 0.010s
- ✅ Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
- ✅ Round_ShouldRoundToNearest10_GivenPrecision10 - Passed in 0.000s
- ✅ Round_ShouldRoundToNearestInteger_GivenNoParameters - Passed in 0.000s
- ✅ ToSystemVector_ShouldReturnVector_WithEqualComponents - Passed in 0.002s
- ✅ ToUnityVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
- ✅ WithW_ShouldReturnVectorWithNewW_GivenVector - Passed in 0.003s
- ✅ WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.001s
- ✅ WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
- ✅ WithZ_ShouldReturnVectorWithNewZ_GivenVector - Passed in 0.001s
- ✅ X10D.Unity.Tests.SingletonTests - 3/3 - Passed in 0.013s
- ✅ Singleton_ShouldReturnNewInstance_WhenDestroyed - Passed in 0.013s
- ✅ Singleton_ShouldReturnNewInstance_WhenNoInstanceExists - Passed in 0.000s
- ✅ Singleton_ShouldReturnSameInstance_WhenAccessedTwice - Passed in 0.000s
- ✅ X10D.Unity.Tests.TransformTests - 2/2 - Passed in 0.002s
- ✅ LookAt_ShouldRotateSameAsTransform - Passed in 0.001s
- ✅ SetParent_ShouldSetParent - Passed in 0.001s
- ❌️ X10D.Unity.Tests.YieldInstructionTests - 4/5, failed: 1 - Failed in 186.014s
- ✅ WaitForFrames_ShouldYieldCorrectNumberOfFrames - Passed in 0.003s
- ✅ WaitForSecondsNoAlloc_ShouldYieldForCorrectTime - Passed in 2.002s
- ✅ WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime - Passed in 2.001s
- ❌️ WaitForTimeSpan_ShouldYieldForCorrectTime - Failed in 180.007s
- ✅ WaitForTimeSpanRealtime_ShouldYieldForCorrectTime - Passed in 2.002s
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