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fix(ci): fix coverage reports #434

fix(ci): fix coverage reports

fix(ci): fix coverage reports #434

GitHub Actions / Test Results completed Feb 17, 2024 in 0s

❌️ Test Results - 97/98, failed: 1 - Failed in 186.282s

✅ editmode-results.xml - 0/0 - Passed in 0.041s

❌️ playmode-results.xml - 97/98, failed: 1 - Failed in 186.241s

Details

✅ editmode-results.xml - 0/0 - Passed in 0.041s
❌️ playmode-results.xml - 97/98, failed: 1 - Failed in 186.241s
  • ✅ X10D.Unity.Tests.ComponentTests - 1/1 - Passed in 0.022s
    • GetComponentsInChildrenOnly_ShouldIgnoreParent - Passed in 0.022s
  • ✅ X10D.Unity.Tests.Drawing.Color32Tests - 10/10 - Passed in 0.028s
    • Deconstruct_ShouldDeconstruct_ToCorrectValues - Passed in 0.001s
    • GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor - Passed in 0.024s
    • Inverted_ShouldIgnoreAlpha - Passed in 0.000s
    • Inverted_ShouldReturnInvertedColor - Passed in 0.000s
    • ToSystemDrawingColor_ShouldReturnEquivalentColor - Passed in 0.001s
    • ToUnityColor32_ShouldReturnEquivalentColor - Passed in 0.000s
    • WithA0_ShouldReturnSameColor_GivenWhite - Passed in 0.000s
    • WithB0_ShouldReturnYellow_GivenWhite - Passed in 0.000s
    • WithG0_ShouldReturnMagenta_GivenWhite - Passed in 0.000s
    • WithR0_ShouldReturnCyan_GivenWhite - Passed in 0.000s
  • ✅ X10D.Unity.Tests.Drawing.ColorTests - 10/10 - Passed in 0.007s
    • Deconstruct_ShouldDeconstruct_ToCorrectValues - Passed in 0.001s
    • GetClosestConsoleColor_ShouldReturnClosestColor_GivenValidColor - Passed in 0.002s
    • Inverted_ShouldIgnoreAlpha - Passed in 0.001s
    • Inverted_ShouldReturnInvertedColor - Passed in 0.001s
    • ToSystemDrawingColor_ShouldReturnEquivalentColor - Passed in 0.000s
    • ToUnityColor_ShouldReturnEquivalentColor - Passed in 0.000s
    • WithA0_ShouldReturnSameColor_GivenWhite - Passed in 0.000s
    • WithB0_ShouldReturnYellow_GivenWhite - Passed in 0.000s
    • WithG0_ShouldReturnMagenta_GivenWhite - Passed in 0.000s
    • WithR0_ShouldReturnCyan_GivenWhite - Passed in 0.000s
  • ✅ X10D.Unity.Tests.Drawing.PointFTests - 1/1 - Passed in 0.002s
    • ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.002s
  • ✅ X10D.Unity.Tests.Drawing.PointTests - 2/2 - Passed in 0.004s
    • ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.001s
    • ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers - Passed in 0.003s
  • ✅ X10D.Unity.Tests.Drawing.RandomTests - 8/8 - Passed in 0.005s
    • NextColor32Argb_ShouldReturn331515e5_GivenSeed1234 - Passed in 0.000s
    • NextColor32Argb_ShouldThrow_GivenNull - Passed in 0.003s
    • NextColor32Rgb_ShouldReturn1515e5_GivenSeed1234 - Passed in 0.000s
    • NextColor32Rgb_ShouldThrow_GivenNull - Passed in 0.000s
    • NextColorArgb_ShouldReturn331515e5_GivenSeed1234 - Passed in 0.000s
    • NextColorArgb_ShouldThrow_GivenNull - Passed in 0.000s
    • NextColorRgb_ShouldReturn1515e5_GivenSeed1234 - Passed in 0.000s
    • NextColorRgb_ShouldThrow_GivenNull - Passed in 0.000s
  • ✅ X10D.Unity.Tests.Drawing.RectangleFTests - 1/1 - Passed in 0.003s
    • ToUnityRect_ShouldReturnRect_WithEquivalentMembers - Passed in 0.003s
  • ✅ X10D.Unity.Tests.Drawing.RectangleTests - 2/2 - Passed in 0.003s
    • ToUnityRect_ShouldReturnRect_WithEquivalentMembers - Passed in 0.001s
    • ToUnityRectInt_ShouldReturnRect_WithEquivalentMembers - Passed in 0.003s
  • ✅ X10D.Unity.Tests.Drawing.RectIntTests - 2/2 - Passed in 0.002s
    • ToSystemRectangle_ShouldReturnRectangleF_WithEquivalentMembers - Passed in 0.001s
    • ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers - Passed in 0.000s
  • ✅ X10D.Unity.Tests.Drawing.RectTests - 1/1 - Passed in 0.001s
    • ToSystemRectangleF_ShouldReturnRectangleF_WithEquivalentMembers - Passed in 0.001s
  • ✅ X10D.Unity.Tests.Drawing.SizeFTests - 1/1 - Passed in 0.001s
    • ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.001s
  • ✅ X10D.Unity.Tests.Drawing.SizeTests - 2/2 - Passed in 0.002s
    • ToUnityVector2_ShouldReturnVector_WithEquivalentMembers - Passed in 0.002s
    • ToUnityVector2Int_ShouldReturnVector_WithEquivalentMembers - Passed in 0.000s
  • ✅ X10D.Unity.Tests.GameObjectTests - 4/4 - Passed in 0.012s
    • GetComponentsInChildrenOnly_ShouldIgnoreParent - Passed in 0.001s
    • LookAt_ShouldRotateSameAsTransform - Passed in 0.008s
    • SetLayerRecursively_ShouldSetLayerRecursively - Passed in 0.002s
    • SetParent_ShouldSetParent - Passed in 0.002s
  • ✅ X10D.Unity.Tests.Numerics.QuaternionTests - 2/2 - Passed in 0.002s
    • ToSystemQuaternion_ShouldReturnQuaternion_WithEqualComponents - Passed in 0.001s
    • ToUnityQuaternion_ShouldReturnQuaternion_WithEqualComponents - Passed in 0.001s
  • ✅ X10D.Unity.Tests.Numerics.RandomTests - 6/6 - Passed in 0.004s
    • NextRotation_ShouldThrow_GivenNullRandom - Passed in 0.000s
    • NextRotationUniform_ShouldThrow_GivenNullRandom - Passed in 0.000s
    • NextUnitVector2_ShouldReturnVector_WithMagnitude1 - Passed in 0.001s
    • NextUnitVector2_ShouldThrow_GivenNullRandom - Passed in 0.000s
    • NextUnitVector3_ShouldReturnVector_WithMagnitude1 - Passed in 0.001s
    • NextUnitVector3_ShouldThrow_GivenNullRandom - Passed in 0.000s
  • ✅ X10D.Unity.Tests.Numerics.Vector2IntTests - 5/5 - Passed in 0.006s
    • Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
    • ToSystemPoint_ShouldReturnPoint_WithEquivalentMembers - Passed in 0.000s
    • ToSystemSize_ShouldReturnSize_WithEquivalentMembers - Passed in 0.000s
    • WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.004s
    • WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
  • ✅ X10D.Unity.Tests.Numerics.Vector2Tests - 9/9 - Passed in 0.008s
    • Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
    • Round_ShouldRoundToNearest10_GivenPrecision10 - Passed in 0.001s
    • Round_ShouldRoundToNearestInteger_GivenNoParameters - Passed in 0.000s
    • ToSystemPointF_ShouldReturnPoint_WithEquivalentMembers - Passed in 0.001s
    • ToSystemSizeF_ShouldReturnSize_WithEquivalentMembers - Passed in 0.001s
    • ToSystemVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
    • ToUnityVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
    • WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.003s
    • WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
  • ✅ X10D.Unity.Tests.Numerics.Vector3IntTests - 4/4 - Passed in 0.011s
    • Deconstruct_ShouldReturnCorrectValues - Passed in 0.003s
    • WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.005s
    • WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
    • WithZ_ShouldReturnVectorWithNewZ_GivenVector - Passed in 0.001s
  • ✅ X10D.Unity.Tests.Numerics.Vector3Tests - 8/8 - Passed in 0.007s
    • Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
    • Round_ShouldRoundToNearest10_GivenPrecision10 - Passed in 0.000s
    • Round_ShouldRoundToNearestInteger_GivenNoParameters - Passed in 0.000s
    • ToSystemVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
    • ToUnityVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
    • WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.003s
    • WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
    • WithZ_ShouldReturnVectorWithNewZ_GivenVector - Passed in 0.001s
  • ✅ X10D.Unity.Tests.Numerics.Vector4Tests - 9/9 - Passed in 0.010s
    • Deconstruct_ShouldReturnCorrectValues - Passed in 0.000s
    • Round_ShouldRoundToNearest10_GivenPrecision10 - Passed in 0.000s
    • Round_ShouldRoundToNearestInteger_GivenNoParameters - Passed in 0.000s
    • ToSystemVector_ShouldReturnVector_WithEqualComponents - Passed in 0.002s
    • ToUnityVector_ShouldReturnVector_WithEqualComponents - Passed in 0.001s
    • WithW_ShouldReturnVectorWithNewW_GivenVector - Passed in 0.003s
    • WithX_ShouldReturnVectorWithNewX_GivenVector - Passed in 0.001s
    • WithY_ShouldReturnVectorWithNewY_GivenVector - Passed in 0.001s
    • WithZ_ShouldReturnVectorWithNewZ_GivenVector - Passed in 0.001s
  • ✅ X10D.Unity.Tests.SingletonTests - 3/3 - Passed in 0.013s
    • Singleton_ShouldReturnNewInstance_WhenDestroyed - Passed in 0.013s
    • Singleton_ShouldReturnNewInstance_WhenNoInstanceExists - Passed in 0.000s
    • Singleton_ShouldReturnSameInstance_WhenAccessedTwice - Passed in 0.000s
  • ✅ X10D.Unity.Tests.TransformTests - 2/2 - Passed in 0.002s
    • LookAt_ShouldRotateSameAsTransform - Passed in 0.001s
    • SetParent_ShouldSetParent - Passed in 0.001s
  • ❌️ X10D.Unity.Tests.YieldInstructionTests - 4/5, failed: 1 - Failed in 186.014s
    • WaitForFrames_ShouldYieldCorrectNumberOfFrames - Passed in 0.003s
    • WaitForSecondsNoAlloc_ShouldYieldForCorrectTime - Passed in 2.002s
    • WaitForSecondsRealtimeNoAlloc_ShouldYieldForCorrectTime - Passed in 2.001s
    • ❌️ WaitForTimeSpan_ShouldYieldForCorrectTime - Failed in 180.007s
    • WaitForTimeSpanRealtime_ShouldYieldForCorrectTime - Passed in 2.002s