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Working with objects

.. program:: omero obj

The :program:`omero obj` command allows to create and update OMERO objects. More information can be displayed using omero obj -h.

A complete :doc:`/developers/Model/EveryObject` is available for reference.

Object creation

.. program:: omero obj new

The :program:`omero obj new` subcommand allows to create new objects:

$ omero obj new Object field=value

where Object is the type of object to create, e.g. Dataset or ProjectDatasetLink and field/value is a valid key/value pair for the type of object. For example, the following command creates a new screen with a name and a description:

$ omero obj new Screen name=Screen001 description="screen description"

Object update

The :program:`omero obj update` subcommand allows to update existing objects:

$ omero obj update Object:ID field=value

where Object:ID is the type and the ID of object to update, e.g. Image:1 or PlateDatasetLink:10 and field/value is a valid key/value pair to update for the specified object.

For example, the following command updates the existing screen of ID 2 with a name and a description:

$ omero obj update Screen:2 name=Screen001 description="screen description"

Piping output

The output of each :program:`omero obj` command is formatted as Object:ID so that the CLI commands can be redirected and piped together. For example, the following set of commands creates a dataset and a project and links them together:

$ dataset=$(omero obj new Dataset name=dataset-1)
$ project=$(omero obj new Project name=project-1)
$ omero obj new ProjectDatasetLink parent=$project child=$dataset