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The implementation for paper "Efficiently Bypassing Obstacles to Reach Specified Locations: A Curvature Gain-Based Redirected Walking Strategy", based on the OpenRDW2 toolkit.

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omegafantasy/Bypassing-Obstacles

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Bypassing Obstacles

This is the Unity+C# implementation for paper "Efficiently Bypassing Obstacles to Reach Specified Locations: A Curvature Gain-Based Redirected Walking Strategy".

The project is based on OpenRDW2, a Redirected Walking evaluation toolkit supporting multi-user online VR. For the basic usage of the toolkit, please refer to the project as well as the original OpenRDW project.

Scripts are located in Assets/OpenRDW/Scripts/. The main controller is implemented as Assets/OpenRDW/Scripts/Redirection/Redirectors/Bypassing_Redirector.cs.

Experimental setting files are located in BatchFiles/ and CommandFiles/.

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The implementation for paper "Efficiently Bypassing Obstacles to Reach Specified Locations: A Curvature Gain-Based Redirected Walking Strategy", based on the OpenRDW2 toolkit.

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