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Hi author,
Thx for your great work on cloth simulation. Since there are many ways to reconstruct dynamic human geometry along with cloth parsing masks. I wonder can this work simulate cloth given a sequence of dynamic human 3D models?
The text was updated successfully, but these errors were encountered:
Hi,
Not yet as the collision detection algorithm implemented in the codebase only supports simple geometry primitives (sphere, plane, capsules etc.). Once a collision detection algorithm for arbitrary meshes are implemented I think supporting human models will be trivial ( See #10 ).
Hi author,
Thx for your great work on cloth simulation. Since there are many ways to reconstruct dynamic human geometry along with cloth parsing masks. I wonder can this work simulate cloth given a sequence of dynamic human 3D models?
The text was updated successfully, but these errors were encountered: