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MORITA Hajime
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//===-- JSTargetMachine.h - TargetMachine for the JavaScript backend ------*- C++ -*-===// | ||
// | ||
// The LLVM Compiler Infrastructure | ||
// | ||
// This file is distributed under the University of Illinois Open Source | ||
// License. See LICENSE.TXT for details. | ||
// | ||
//===----------------------------------------------------------------------===// | ||
// | ||
// This file declares the TargetMachine that is used by the C backend. | ||
// | ||
//===----------------------------------------------------------------------===// | ||
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#ifndef JSTARGETMACHINE_H | ||
#define JSTARGETMACHINE_H | ||
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#include "llvm/Target/TargetMachine.h" | ||
#include "llvm/Target/TargetData.h" | ||
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namespace llvm { | ||
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struct JSTargetMachine : public TargetMachine { | ||
const TargetData DataLayout; // Calculates type size & alignment | ||
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JSTargetMachine(const Module &M, const std::string &FS) | ||
: DataLayout(&M) {} | ||
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virtual FileModel::Model addPassesToEmitFile(PassManagerBase &PM, | ||
std::ostream &Out, | ||
CodeGenFileType FileType, | ||
bool /*Fast*/); | ||
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virtual bool addPassesToEmitFileFinish(PassManagerBase &, | ||
MachineCodeEmitter *, bool /*Fast*/); | ||
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// This class always works, but shouldn't be the default in most cases. | ||
static unsigned getModuleMatchQuality(const Module &M) { return 1; } | ||
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virtual const TargetData *getTargetData() const { return &DataLayout; } | ||
}; | ||
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} // End llvm namespace | ||
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#endif |
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* TODO | ||
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+ 関数定義 | ||
> ローカル変数 | ||
+ stub | ||
+ 単体 alloca | ||
+ 配列 alloca | ||
+ 構造体 alloca | ||
- 名前に . が入るのをなんとかする | ||
- phi node | ||
- どうやるとできる? | ||
- 現状の for loop は store しちゃってる | ||
- 定数 | ||
+ 整数 | ||
- 浮動小数 | ||
- もっとややこしいの | ||
- load | ||
+ store | ||
- 四則演算 | ||
- 制御構造 | ||
- if/else | ||
- for | ||
- while | ||
- do/while | ||
- switch | ||
- 関数呼び出し | ||
- 引数 | ||
- 構造体 | ||
- ローカル | ||
- 引数 | ||
- 戻り値 | ||
- ポインタ | ||
- ポインタ | ||
- 配列 | ||
- 配列の配列 | ||
- 関数ポインタ | ||
- キャスト | ||
- 外部関数 (宣言) | ||
- グローバル変数 | ||
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- リンク | ||
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------ | ||
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int addition_and_multiplication() { | ||
int a = 1; | ||
int b = 2; | ||
int c = a + b; | ||
return c*2; | ||
} | ||
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---- | ||
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function addition_and_multiplication() { | ||
var a; | ||
a = 1; | ||
var b; | ||
b = 2; | ||
var c; | ||
c = a + b; | ||
var mul = c*2; | ||
return mul; | ||
} | ||
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---- | ||
- 配列アクセスは runtime に. | ||
- 構造体もかなー... | ||
---- | ||
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* ポインタ | ||
- adaptor object | ||
function Ptr(ref) { | ||
this.__ref = ref; | ||
} | ||
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function PtrToArray(ref, arr, idx) { | ||
this.__ref = ref; | ||
this.__arr = arr; | ||
this.__idx = idx; | ||
} | ||
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- isDirectAlloca の値は特別扱い | ||
- load でそのまま値を代入 (__ref を辿らない) | ||
- 値として出てきたら Ptr でラップする (つじつまあわせで indirect する) | ||
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* 分岐/スコープ | ||
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- basic block の名前でローカル関数をつくる | ||
- 分岐は __next に行き先ブロック関数を代入 | ||
- return は __next に null; | ||
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function foo() { | ||
var __label_1 = function() { | ||
alert("label_1"); | ||
__next = __label_2; | ||
}; | ||
var __label_2 = function() { | ||
alert("label_2"); | ||
__next = null; | ||
}; | ||
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var __next = __label_1; | ||
while (__next) { | ||
var __tocall = __next; | ||
__tocall(); | ||
} | ||
} | ||
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------ | ||
switch/case が自然という説 | ||
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function foo() { | ||
var __bb = 0; | ||
while(0 <= __bb) { | ||
switch(__bb) { | ||
case 0: | ||
alert("label_1"); | ||
__bb = 1; | ||
break; | ||
case 1: | ||
alert("label_2"); | ||
__bb = -1; | ||
break; | ||
} | ||
} | ||
} | ||
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* 制限 | ||
- キャスト -> 型情報, サイズとかに依存されるとアウト. | ||
- union も当然ダメ. | ||
- アドレスに細工はアウト | ||
- 下位ビットになんか入れとくとか | ||
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http://llvm.org/ : LLVM 公式サイト | ||
http://llvm.org/devmtg/2008-08/ : 2008 LLVM Developers' Meeting (スライドとビデオ) |
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#===- tools/llc/Makefile -----------------------------------*- Makefile -*-===## | ||
# | ||
# The LLVM Compiler Infrastructure | ||
# | ||
# This file is distributed under the University of Illinois Open Source | ||
# License. See LICENSE.TXT for details. | ||
# | ||
##===----------------------------------------------------------------------===## | ||
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LEVEL = ../.. | ||
TOOLNAME = jsllc | ||
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# Include this here so we can get the configuration of the targets | ||
# that have been configured for construction. We have to do this | ||
# early so we can set up LINK_COMPONENTS before including Makefile.rules | ||
include $(LEVEL)/Makefile.config | ||
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LINK_COMPONENTS := $(TARGETS_TO_BUILD) bitreader | ||
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include $(LLVM_SRC_ROOT)/Makefile.rules | ||
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* JSBackend : toy llvm backend for javascript | ||
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components: | ||
- jsllc : llc dialect to (only) use JSBackend. | ||
see hello/Makefile to know how to use | ||
- JSBackend: CBackend-based code generator | ||
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build: | ||
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# checkout llvm trunk | ||
$ svn co llvm http://llvm.org/svn/llvm-project/llvm/trunk/ | ||
# make llvm | ||
$ cd trunk | ||
$ configure; make | ||
# checkout jsllc into "tools" directory | ||
$ cd tools | ||
$ git clone http://github.com/omo/jsllc/master | ||
# make jsllc | ||
$ cd jsllc | ||
$ make | ||
# try the example | ||
$ cd hello | ||
$ make | ||
$ firefox hello.html |
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BIN_DIR=../../../Debug/bin/ | ||
SRC=hello.c | ||
all: | ||
${BIN_DIR}/clang --emit-llvm-bc hello.c | ||
${BIN_DIR}/clang --emit-llvm hello.c | ||
${BIN_DIR}/opt --std-compile-opts -print hello.bc -o=- > hello_opt.bc 2> hello_opt.ll | ||
${BIN_DIR}/jsllc hello_opt.bc -o hello_opt.js | ||
${BIN_DIR}/jsllc hello.bc -o hello.js | ||
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clean: | ||
-rm *.ll | ||
-rm *.bc | ||
-rm *_opt.* | ||
-rm hello.js | ||
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.PHONY: all |
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void* malloc(int); | ||
void putc(char); | ||
void extern_puts(const char*); | ||
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int add(int a, int b) { | ||
int x = a + b; | ||
return x; | ||
} | ||
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int fac(int n) { | ||
int x = 1, i = 0; | ||
for (i=0; i<n; i++) { x *= (i+1); } | ||
return x; | ||
} | ||
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void puts(const char* str) { | ||
while (*str) { | ||
putc(*(str++)); | ||
} | ||
} | ||
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void put_hello() { | ||
puts("hello\n"); | ||
} | ||
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void put_hello_extern() { | ||
extern_puts("hello\n"); | ||
} | ||
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void upcase(char* str) { | ||
while (*str) { | ||
if ('A' <= *str && *str <= 'z') { *str -= ('a' - 'A'); } | ||
str++; | ||
} | ||
} | ||
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void put_hello_upcase() { | ||
char hello[] = "hello"; | ||
upcase(hello); | ||
puts(hello); | ||
} | ||
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void put_hello_upcase_extern() { | ||
char hello[] = "hello"; | ||
upcase(hello); | ||
extern_puts(hello); | ||
} |
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<html> | ||
<head> | ||
<script src="prototype.js" ></script> | ||
<script src="jsbe.js" ></script> | ||
<script src="hello_opt.js" ></script> | ||
<script> | ||
function hello_onload() { | ||
__JSBE.print = function(x) { | ||
var e = $('console') | ||
e.innerHTML = e.innerHTML + x; | ||
} | ||
} | ||
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function hello_eval_form() { | ||
eval($('toeval').value); | ||
} | ||
</script> | ||
</head> | ||
<body onload="hello_onload();"> | ||
<pre id="console" | ||
style="font-size:40; font-family:verdana; font-weight:bold; background-color: #ccc; | ||
height: 5em; overflow:auto"> | ||
| ||
</pre> | ||
<form> | ||
<textarea id="toeval" | ||
style="font-size:16; font-family:verdana; width:80%;"> | ||
</textarea> | ||
<br /> | ||
<input type="button" onclick="hello_eval_form()" value="eval!"/> | ||
</form> | ||
</body> | ||
</html> |
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