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Tae-wook Kim edited this page Jul 13, 2020 · 3 revisions

onAirVR Server for Unity supports only 64bit architecture. So you must set ‘Architecture’ in Build Settings to ‘x86_64’ before you build.

Figure 14.

And you have to distribute the built application with dependent libraries as below :

  • cudart64_102.dll
    • C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v10.2\bin\cudart64_102.dll

Finally, an onAirVR server license file must be in the directory the executable is in. You can use onairvr.license - which is in Assets/onAirVR/Server/Editor/Misc/ - included in our package.

Figure 15.