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_Something_ sometimes breaks the build script #1
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Doesn't seem like switching features is required to trigger this. I just saw it happen after adding a new dev dependency. I'm still chasing ghosts here. |
Just saw this in When I looked into switching to Other solutions might be to watch filesystem changes while a build is in progress to try and figure out why certain files are reported as missing when they really shouldn't be. I don't know. |
Sometimes, and not all the time, alternating between a non-bundled build and a bundled build can break the build script (the C source tree appears to get partially cleaned up and not properly recreated?).
The tail end of the cargo output usually looks like:
I'm still struggling to figure out how exactly to force this to happen.
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