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Tetris

Tetris implementation using OOP.

Description

i tried design object-oriented, unlike procedural. e.g.) block, piece, cool_timer.
and i used design patterns like factory, composite, observer and singleton.
each square block created from factory and added into manager.
and it has square blocks and update by own state.

Environment

OS : Windows 10
IDE : Visual Studio 2017
Language : C/C++
Library : Win32 API

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Tetris implementation using OOP.

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