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NetworkPlatformException: Client not connected
at MultiplayerMod.Platform.Steam.Network.SteamClient.Send (MultiplayerMod.Multiplayer.Commands.IMultiplayerCommand command, MultiplayerMod.Network.MultiplayerCommandOptions options) [0x0002f] in <9105f1966f814bf8afaf6c38d9c5672b>:0
at MultiplayerMod.Multiplayer.CoreOperations.Binders.GameEventsBinder.<BindTools>b__9_2 (MultiplayerMod.Game.UI.Tools.Events.BuildEventArgs args) [0x0000c] in <9105f1966f814bf8afaf6c38d9c5672b>:0
at MultiplayerMod.Game.UI.Tools.Events.BuildEvents.BuildComplete (BuildTool tool, System.Int32 cell, System.Boolean instantBuild, System.Boolean replaced) [0x0003b] in <9105f1966f814bf8afaf6c38d9c5672b>:0
at (wrapper dynamic-method) BuildTool.BuildTool.TryBuild_Patch0(BuildTool,int)
at BuildTool.OnDragTool (System.Int32 cell, System.Int32 distFromOrigin) [0x00000] in -\BuildTool.cs:305
at DragTool.AddDragPoint (UnityEngine.Vector3 cursorPos) [0x0002a] in -\DragTool.cs:422
at DragTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) [0x000f0] in -\DragTool.cs:159
at BuildTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) [0x00000] in -\BuildTool.cs:465
at PlayerController.OnKeyDown (KButtonEvent e) [0x000f5] in -\PlayerController.cs:316
at KInputHandler.HandleKeyDown (KButtonEvent e) [0x0001c] in -\KInputHandler.cs:193
at KInputHandler.HandleKeyDown (KButtonEvent e) [0x0006f] in -\KInputHandler.cs:205
at KInputHandler.HandleEvent (KInputEvent e) [0x00008] in -\KInputHandler.cs:180
at KInputController.Dispatch () [0x00016] in -\KInputController.cs:306
at KInputManager.Dispatch () [0x00009] in -\KInputManager.cs:98
at KInputManager.Update () [0x0002e] in -\KInputManager.cs:88
at GameInputManager.Update () [0x000ce] in -\GameInputManager.cs:85
at Global.Update () [0x0005c] in -\Global.cs:594
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: