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box2djoint.cpp
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box2djoint.cpp
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/*
* Box2D QML plugin
* Copyright (C) 2010 Nokia Corporation
*
* This file is part of the Box2D QML plugin.
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; If not, see <http://www.gnu.org/licenses/>.
*/
#include "box2djoint.h"
#include "box2dbody.h"
#include "box2dworld.h"
Box2DJoint::Box2DJoint(QDeclarativeItem *parent) :
QDeclarativeItem(parent),
mInitializePending(false),
mWorld(0),
mCollideConnected(false),
mBodyA(0),
mBodyB(0),
mReleased(false)
{
}
bool Box2DJoint::collideConnected() const
{
return mCollideConnected;
}
void Box2DJoint::setCollideConnected(bool collideConnected)
{
if (mCollideConnected == collideConnected)
return;
mCollideConnected = collideConnected;
emit collideConnectedChanged();
}
Box2DWorld *Box2DJoint::box2DWorld() const
{
return mWorld;
}
void Box2DJoint::setWorld(Box2DWorld *world)
{
if (mWorld == world)
return;
mWorld = world;
emit worldChanged();
initialize(mWorld);
}
Box2DBody *Box2DJoint::bodyA() const
{
return mBodyA;
}
void Box2DJoint::setBodyA(Box2DBody *bodyA)
{
if (mBodyA)
return;
if (bodyA->body() != NULL) {
mBodyA = bodyA;
emit bodyAChanged();
initialize(mWorld);
}
else
connect(bodyA, SIGNAL(bodyCreated()), this, SLOT(bodyACreated()));
}
Box2DBody *Box2DJoint::bodyB() const
{
return mBodyB;
}
void Box2DJoint::setBodyB(Box2DBody *bodyB)
{
if (mBodyB)
return;
if (bodyB->body() != NULL) {
mBodyB = bodyB;
emit bodyBChanged();
initialize(mWorld);
}
else
connect(bodyB, SIGNAL(bodyCreated()), this, SLOT(bodyBCreated()));
}
void Box2DJoint::initialize(Box2DWorld *world)
{
if (world != NULL)
mWorld = world;
if (!mBodyA || !mBodyB || !mWorld) {
// When components are created dynamically, they get their parent
// assigned before they have been completely initialized. In that case
// we need to delay initialization.
mInitializePending = true;
return;
}
createJoint();
}
void Box2DJoint::componentComplete()
{
QDeclarativeItem::componentComplete();
if (mInitializePending)
initialize(mWorld);
}
b2World *Box2DJoint::world() const
{
return mWorld->world();
}
void Box2DJoint::bodyACreated()
{
mBodyA = static_cast<Box2DBody*>(sender());
emit bodyAChanged();
initialize(mWorld);
}
void Box2DJoint::bodyBCreated()
{
mBodyB = static_cast<Box2DBody*>(sender());
emit bodyBChanged();
initialize(mWorld);
}
/*
QPointF ::reactionForce(float int)
{
b2Vec temp=mJoint->GetReactionForce(inv);
mReactionForce.x=temp.x;
mReactionForce.y=temp.y;
return mReactionForce;
}
float ::reactionTorque(float inv)
{
return mJoint->GetReactionTorque(inv);
}
*/
void Box2DJoint::release()
{
if (!mReleased) {
mReleased = true;
cleanup(world());
emit releasedChanged();
}
}
void Box2DJoint::grab()
{
if (mReleased) {
mReleased = false;
createJoint();
emit releasedChanged();
}
}