My unmaintained expanded QML Box2D bindings for Qt 4
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oniongarlic/qml-box2d-qt4
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QML Box2D plugin ---------------- This is fork of the Box2D-QML bindings (from https://gitorious.org/qml-box2d), providing updated Box2D version (2.2.1) and more features. Features include: Box2D upgraded to 2.2.1 Joint release/grab WeldJoint added WheelJoint added FrictionJoint added Basic Edge shape support added Missing properties and methods added (gravityScale, getMass(), getInertia(), angularVelocity, etc) Body fixture iteration added MouseJoint added This version is maintained by Kaj-Michael Lang <milang@tal.org> http://maemo.tal.org/index.php/maemo:box2d_qml Original README below: ----------------------------------------------------------------------------- This plugin is meant to be installed to your Qt/imports directory, or shipped in a directory of which the parent is added as import path. The goal is to expose the functionality of Box2D as QML components, in order to make it easy to write physics based games in QML. INSTALLING qmake make make install (goes to Qt's import path, run with sudo if necessary) RUNNING THE EXAMPLE qmlviewer examples/boxes/boxes.qml DEPLOYMENT Support for deployment to mobile devices like the N900 and N8 is being worked on. USING QT CREATOR For running you can use a "Custom Executable" configuration set to run "qmlviewer" with the right parameters. When you have write permissions to Qt's import path, it can be convenient to add a deployment step to your run settings: * Go to Projects -> box2d -> Run Settings * Choose Add Deploy Step -> Make * Enter "install" under "Make arguments" This will make sure that before running, the version of the plugin is updated in Qt's import path.
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My unmaintained expanded QML Box2D bindings for Qt 4
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