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GobanCore.ts
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GobanCore.ts
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/*
* Copyright 2012-2020 Online-Go.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {
AUTOSCORE_TRIALS,
AUTOSCORE_TOLERANCE,
GoEngine,
GoEngineConfig,
GoEnginePhase,
GoEngineRules,
encodeMove,
ReviewMessage,
PlayerColor,
PuzzleConfig,
PuzzlePlacementSetting,
Score,
} from "./GoEngine";
import { GobanMoveError } from "./GobanError";
import { GoMath, Move, NumberMatrix, Intersection } from "./GoMath";
import { GoConditionalMove, ConditionalMoveResponse } from "./GoConditionalMove";
import { MoveTree, MarkInterface, MoveTreePenMarks } from "./MoveTree";
import { init_score_estimator, ScoreEstimator } from "./ScoreEstimator";
import { deepEqual, dup, computeAverageMoveTime } from "./GoUtil";
import { TypedEventEmitter } from "./TypedEventEmitter";
import { _, interpolate } from "./translate";
import {
JGOFClock,
JGOFIntersection,
JGOFTimeControl,
JGOFPlayerClock,
JGOFTimeControlSystem,
JGOFNumericPlayerColor,
JGOFPauseState,
JGOFPlayerSummary,
} from "./JGOF";
import { AdHocClock, AdHocPlayerClock, AdHocPauseControl } from "./AdHocFormat";
import { MessageID } from "./messages";
declare let swal: any;
export const GOBAN_FONT = "Verdana,Arial,sans-serif";
export const SCORE_ESTIMATION_TRIALS = 1000;
export const SCORE_ESTIMATION_TOLERANCE = 0.3;
export const MARK_TYPES: Array<keyof MarkInterface> = [
"letter",
"circle",
"square",
"triangle",
"sub_triangle",
"cross",
"black",
"white",
];
export type LabelPosition =
| "all"
| "none"
| "top-left"
| "top-right"
| "bottom-right"
| "bottom-left";
let last_goban_id = 0;
interface JGOFPlayerClockWithTimedOut extends JGOFPlayerClock {
timed_out: boolean;
}
export type GobanModes =
| "play"
| "puzzle"
| "score estimation"
| "analyze"
| "conditional"
| "setup"
| "edit"
| "pattern search";
export type AnalysisTool = "stone" | "draw" | "label";
export type AnalysisSubTool =
| "black"
| "white"
| "alternate"
| "letters"
| "numbers"
| string /* label character(s) */;
export interface ColoredCircle {
move: JGOFIntersection;
color: string;
border_width?: number;
border_color?: string;
}
export interface GobanSelectedThemes {
board: string;
white: string;
black: string;
}
export interface GobanBounds {
top: number;
left: number;
right: number;
bottom: number;
}
export interface GobanChatLogLine {
chat_id: string;
// TODO: there are other fields in here, we need to flesh them out, and/or
// figure out if we even still need this
}
export type GobanChatLog = Array<{
channel: "main" | "spectator" | "malkovich";
date: number;
lines: Array<GobanChatLogLine>;
}>;
export interface GobanConfig extends GoEngineConfig, PuzzleConfig {
display_width?: number;
interactive?: boolean;
mode?: GobanModes;
square_size?: number | ((goban: GobanCore) => number) | "auto";
getPuzzlePlacementSetting?: () => PuzzlePlacementSetting;
chat_log?: GobanChatLog;
spectator_log?: GobanChatLog;
malkovich_log?: GobanChatLog;
// pause control
pause_control?: AdHocPauseControl;
paused_since?: number;
// settings
draw_top_labels?: boolean;
draw_left_labels?: boolean;
draw_bottom_labels?: boolean;
draw_right_labels?: boolean;
bounds?: GobanBounds;
dont_draw_last_move?: boolean;
dont_show_messages?: boolean;
last_move_radius?: number;
circle_radius?: number;
one_click_submit?: boolean;
double_click_submit?: boolean;
variation_stone_transparency?: number;
visual_undo_request_indicator?: boolean;
//
auth?: string;
time_control?: JGOFTimeControl;
marks?: { [mark: string]: string };
//
isPlayerOwner?: () => boolean;
isPlayerController?: () => boolean;
isInPushedAnalysis?: () => boolean;
leavePushedAnalysis?: () => void;
onError?: (err: Error) => void;
onScoreEstimationUpdated?: (winning_color: "black" | "white", points: number) => void;
//
game_type?: "temporary";
// puzzle stuff
/*
puzzle_autoplace_delay?: number;
puzzle_opponent_move_mode?: PuzzleOpponentMoveMode;
puzzle_player_move_mode?: PuzzlePlayerMoveMode;
puzzle_rank = puzzle && puzzle.puzzle_rank ? puzzle.puzzle_rank : 0;
puzzle_collection = (puzzle && puzzle.collection ? puzzle.collection.id : 0);
puzzle_type = (puzzle && puzzle.type ? puzzle.type : "");
*/
// deprecated
username?: string;
server_socket?: any;
connect_to_chat?: number | boolean;
}
export interface AudioClockEvent {
/** Number of seconds left in the current period */
countdown_seconds: number;
/** Full player clock information */
clock: JGOFPlayerClock;
/** The player (id) whose turn it is */
player_id: string;
/** The player whose turn it is */
color: PlayerColor;
/** Time control system being used by the clock */
time_control_system: JGOFTimeControlSystem;
/** True if we are in overtime. This is only ever set for systems that have
* a concept of overtime.
*/
in_overtime: boolean;
}
interface MoveCommand {
auth?: string;
game_id?: number | string;
player_id?: number;
move: string;
blur?: number;
clock?: JGOFPlayerClock;
}
export interface JGOFClockWithTransmitting extends JGOFClock {
black_move_transmitting: number; // estimated ms left for transmission, or 0 if complete
white_move_transmitting: number; // estimated ms left for transmission, or 0 if complete
}
export interface StateUpdateEvents {
mode: GobanModes;
title: string;
phase: GoEnginePhase;
cur_move: MoveTree;
last_official_move: MoveTree;
submit_move: (() => void) | undefined;
analyze_tool: AnalysisTool;
analyze_subtool: AnalysisSubTool;
score_estimate: ScoreEstimator | null;
strict_seki_mode: boolean;
rules: GoEngineRules;
winner: number | undefined;
undo_requested: number | undefined; // move number of the last undo request
undo_canceled: undefined;
paused: boolean;
outcome: string;
review_owner_id: number | undefined;
review_controller_id: number | undefined;
}
export interface Events extends StateUpdateEvents {
destroy: never;
update: never;
"chat-reset": never;
reset: any;
error: any;
gamedata: any;
chat: any;
load: GobanConfig;
"show-message": { formatted: string; message_id: string; parameters?: { [key: string]: any } };
"clear-message": never;
"submitting-move": boolean;
"chat-remove": { chat_ids: Array<string> };
"move-made": never;
"player-update": JGOFPlayerSummary;
"played-by-click": {
player_id: number;
x: number;
y: number;
};
"review.sync-to-current-move": never;
"review.updated": never;
"review.load-start": never;
"review.load-end": never;
"puzzle-wrong-answer": never;
"puzzle-correct-answer": never;
state_text: {
title: string;
show_moves_made_count?: boolean;
};
"advance-to-next-board": never;
"auto-resign": {
game_id: number;
player_id: number;
expiration: number;
};
"clear-auto-resign": {
game_id: number;
player_id: number;
};
"set-for-removal": { x: number; y: number; removed: boolean };
"captured-stones": {
removed_stones: Array<JGOFIntersection>;
};
"stone-removal.accepted": never;
"stone-removal.updated": never;
"conditional-moves.updated": never;
"puzzle-place": {
x: number;
y: number;
width: number;
height: number;
color: "black" | "white";
};
clock: JGOFClockWithTransmitting | null;
"audio-game-started": {
player_id: number; // Player to move
};
"audio-game-ended": "black" | "white" | "tie";
"audio-pass": never;
"audio-stone": {
x: number;
y: number;
width: number;
height: number;
color: "black" | "white";
};
"audio-other-player-disconnected": {
player_id: number;
};
"audio-other-player-reconnected": {
player_id: number;
};
"audio-clock": AudioClockEvent;
"audio-disconnected": never; // your connection has been lost to the server
"audio-reconnected": never; // your connection has been reestablished
"audio-capture-stones": {
count: number /* number of stones we just captured */;
already_captured: number /* number of stones that have already been captured by this player */;
};
"audio-game-paused": never;
"audio-game-resumed": never;
"audio-enter-stone-removal": never;
"audio-resume-game-from-stone-removal": never;
"audio-undo-requested": never;
"audio-undo-granted": never;
}
export interface GobanHooks {
defaultConfig?: () => any;
getCoordinateDisplaySystem?: () => "A1" | "1-1";
isAnalysisDisabled?: (goban: GobanCore, perGameSettingAppliesToNonPlayers: boolean) => boolean;
getClockDrift?: () => number;
getNetworkLatency?: () => number;
getLocation?: () => string;
getShowMoveNumbers?: () => boolean;
getShowVariationMoveNumbers?: () => boolean;
getMoveTreeNumbering?: () => "move-coordinates" | "none" | "move-number";
getCDNReleaseBase?: () => string;
getSoundEnabled?: () => boolean;
getSoundVolume?: () => number;
watchSelectedThemes?: (cb: (themes: GobanSelectedThemes) => void) => { remove: () => any };
getSelectedThemes?: () => GobanSelectedThemes;
discBlackStoneColor?: () => string;
discBlackTextColor?: () => string;
discWhiteStoneColor?: () => string;
discWhiteTextColor?: () => string;
plainBoardColor?: () => string;
plainBoardLineColor?: () => string;
plainBoardUrl?: () => string;
canvasAllocationErrorHandler?: (
note: string | null,
total_allocations_made: number,
error?: Error,
) => void;
addCoordinatesToChatInput?: (coordinates: string) => void;
updateScoreEstimation?: (
est_winning_color: "black" | "white",
number_of_points: number,
) => void;
}
export interface GobanMetrics {
width: number;
height: number;
mid: number;
offset: number;
}
export abstract class GobanCore extends TypedEventEmitter<Events> {
public conditional_starting_color: "black" | "white" | "invalid" = "invalid";
//public black_pause_text: string;
public conditional_tree: GoConditionalMove = new GoConditionalMove(null);
public double_click_submit: boolean;
public variation_stone_transparency: number;
public draw_bottom_labels: boolean;
public draw_left_labels: boolean;
public draw_right_labels: boolean;
public draw_top_labels: boolean;
public visual_undo_request_indicator: boolean;
public abstract engine: GoEngine;
public height: number;
public last_clock?: AdHocClock;
public last_emitted_clock?: JGOFClockWithTransmitting;
public clock_should_be_paused_for_move_submission: boolean = false;
public previous_mode: string;
public one_click_submit: boolean;
public pen_marks: Array<any>;
public readonly game_id: number | string;
public readonly review_id: number;
public showing_scores: boolean = false;
//public white_pause_text: string;
public width: number;
public pause_control?: AdHocPauseControl;
public paused_since?: number;
public sent_timed_out_message: boolean = false;
public chat_log: GobanChatLog = [];
private last_paused_state: boolean | null = null;
private last_paused_by_player_state: boolean | null = null;
/* Properties that emit change events */
private _mode: GobanModes = "play";
public get mode(): GobanModes {
return this._mode;
}
public set mode(mode: GobanModes) {
if (this._mode === mode) {
return;
}
this._mode = mode;
this.emit("mode", this.mode);
}
private _title: string = "play";
public get title(): string {
return this._title;
}
public set title(title: string) {
if (this._title === title) {
return;
}
this._title = title;
this.emit("title", this.title);
}
private _submit_move?: () => void;
public get submit_move(): (() => void) | undefined {
return this._submit_move;
}
public set submit_move(submit_move: (() => void) | undefined) {
if (this._submit_move === submit_move) {
return;
}
this._submit_move = submit_move;
this.emit("submit_move", this.submit_move);
}
private _analyze_tool: AnalysisTool = "stone";
public get analyze_tool(): AnalysisTool {
return this._analyze_tool;
}
public set analyze_tool(analyze_tool: AnalysisTool) {
if (this._analyze_tool === analyze_tool) {
return;
}
this._analyze_tool = analyze_tool;
this.emit("analyze_tool", this.analyze_tool);
}
private _analyze_subtool: AnalysisSubTool = "alternate";
public get analyze_subtool(): AnalysisSubTool {
return this._analyze_subtool;
}
public set analyze_subtool(analyze_subtool: AnalysisSubTool) {
if (this._analyze_subtool === analyze_subtool) {
return;
}
this._analyze_subtool = analyze_subtool;
this.emit("analyze_subtool", this.analyze_subtool);
}
private _score_estimate: ScoreEstimator | null = null;
public get score_estimate(): ScoreEstimator | null {
return this._score_estimate;
}
public set score_estimate(score_estimate: ScoreEstimator | null) {
if (this._score_estimate === score_estimate) {
return;
}
this._score_estimate = score_estimate;
this.emit("score_estimate", this.score_estimate);
this._score_estimate?.when_ready
.then(() => {
this.emit("score_estimate", this.score_estimate);
})
.catch(() => {
return;
});
}
private _review_owner_id?: number;
public get review_owner_id(): number | undefined {
return this._review_owner_id;
}
public set review_owner_id(review_owner_id: number | undefined) {
if (this._review_owner_id === review_owner_id) {
return;
}
this._review_owner_id = review_owner_id;
this.emit("review_owner_id", this.review_owner_id);
}
private _review_controller_id?: number;
public get review_controller_id(): number | undefined {
return this._review_controller_id;
}
public set review_controller_id(review_controller_id: number | undefined) {
if (this._review_controller_id === review_controller_id) {
return;
}
this._review_controller_id = review_controller_id;
this.emit("review_controller_id", this.review_controller_id);
}
protected __board_redraw_pen_layer_timer: any = null;
protected __clock_timer?: ReturnType<typeof setTimeout>;
protected __draw_state: Array<Array<string>>;
protected __last_pt: { i: number; j: number; valid: boolean } = { i: -1, j: -1, valid: false };
protected __update_move_tree: any = null; /* timer */
protected analysis_move_counter: number;
protected auto_scoring_done?: boolean = false;
//protected black_clock;
//protected black_name;
protected bounded_height: number;
protected bounded_width: number;
protected bounds: GobanBounds;
protected conditional_path: string = "";
public config: GobanConfig;
protected current_cmove?: GoConditionalMove;
protected currently_my_cmove: boolean = false;
protected destroyed: boolean;
protected dirty_redraw: any = null; // timer
protected disconnectedFromGame: boolean = true;
protected display_width?: number;
protected done_loading_review: boolean = false;
protected dont_draw_last_move: boolean;
protected last_move_radius: number;
protected circle_radius: number;
protected edit_color?: "black" | "white";
protected errorHandler: (e: Error) => void;
protected heatmap?: NumberMatrix;
protected colored_circles?: Array<Array<ColoredCircle>>;
protected game_type: string;
protected getPuzzlePlacementSetting?: () => PuzzlePlacementSetting;
protected goban_id: number;
protected highlight_movetree_moves: boolean;
protected interactive: boolean;
protected isInPushedAnalysis: () => boolean;
protected leavePushedAnalysis: () => void;
protected isPlayerController: () => boolean;
protected isPlayerOwner: () => boolean;
protected label_character: string;
protected label_mark: string = "[UNSET]";
protected last_hover_square?: Intersection;
protected last_move?: MoveTree;
protected last_phase?: GoEnginePhase;
protected last_review_message: ReviewMessage;
protected last_sound_played_for_a_stone_placement?: string;
protected last_stone_sound: number;
//protected move_number:number;
protected move_selected?: Intersection;
protected no_display: boolean;
protected onError?: (error: Error) => void;
//protected onPendingResignation;
//protected onPendingResignationCleared;
protected on_game_screen: boolean;
protected original_square_size: number | ((goban: GobanCore) => number) | "auto";
protected player_id: number;
protected puzzle_autoplace_delay: number;
protected restrict_moves_to_movetree: boolean;
protected review_had_gamedata: boolean;
protected scoring_mode: boolean;
//protected selectedThemeWatcher;
protected shift_key_is_down: boolean;
protected show_move_numbers: boolean;
protected show_variation_move_numbers: boolean;
protected square_size: number = 10;
protected stone_placement_enabled: boolean;
protected submitBlinkTimer?: ReturnType<typeof setTimeout>;
protected sendLatencyTimer?: ReturnType<typeof setInterval>;
//protected syncToCurrentReviewMove;
//protected waiting_for_game_to_begin;
//protected white_clock;
//protected white_name;
// todo remove this when we split out connection stuff
protected socket: any;
protected socket_event_bindings: Array<[string, () => void]> = [];
protected game_connection_data: any;
protected connectToReviewSent?: boolean;
protected review_connection_data?: {
auth: string;
review_id: number;
player_id: number;
};
//protected on_disconnects:Array<()=>void>;
/** GobanCore calls some abstract methods as part of the construction
* process. Because our subsclasses might (and do) need to do some of their
* own config before these are called, we set this function to be called
* by our subclass after it's done it's own internal config stuff.
*/
protected post_config_constructor: () => GoEngine;
public abstract enablePen(): void;
public abstract disablePen(): void;
public abstract clearAnalysisDrawing(): void;
public abstract drawPenMarks(penmarks: MoveTreePenMarks): void;
public abstract showMessage(
msg_id: MessageID,
parameters?: { [key: string]: any },
timeout?: number,
): void;
public abstract clearMessage(): void;
protected abstract setThemes(themes: GobanSelectedThemes, dont_redraw: boolean): void;
public abstract drawSquare(i: number, j: number): void;
public abstract redraw(force_clear?: boolean): void;
public abstract move_tree_redraw(no_warp?: boolean): void;
public abstract setMoveTreeContainer(container: HTMLElement): void;
protected abstract setTitle(title: string): void;
protected abstract enableDrawing(): void;
protected abstract disableDrawing(): void;
public static hooks: GobanHooks = {
getClockDrift: () => 0,
};
constructor(config: GobanConfig, preloaded_data?: GobanConfig) {
super();
this.on("clock", (clock) => {
if (clock) {
this.last_emitted_clock = clock;
}
});
this.goban_id = ++last_goban_id;
/* Apply defaults */
const C: any = {};
const default_config = this.defaultConfig();
for (const k in default_config) {
C[k] = (default_config as any)[k];
}
for (const k in config) {
C[k] = (config as any)[k];
}
config = C;
/* Apply config */
//window['active_gobans'][this.goban_id] = this;
this.destroyed = false;
this.on_game_screen = this.getLocation().indexOf("/game/") >= 0;
this.no_display = false;
this.width = config.width || 19;
this.height = config.height || 19;
this.bounds = config.bounds || {
top: 0,
left: 0,
bottom: this.height - 1,
right: this.width - 1,
};
this.bounded_width = this.bounds ? this.bounds.right - this.bounds.left + 1 : this.width;
this.bounded_height = this.bounds ? this.bounds.bottom - this.bounds.top + 1 : this.height;
//this.black_name = config["black_name"];
//this.white_name = config["white_name"];
//this.move_number = config["move_number"];
this.setGameClock(null);
this.last_stone_sound = -1;
this.scoring_mode = false;
/* TODO: Remove this after 5.0 and after doing a check to see if any of these still exist somehow */
if ("game_type" in config && config.game_type === "temporary") {
config.game_id = "tmp:" + config.game_id;
}
this.game_type = config.game_type || "";
this.one_click_submit = "one_click_submit" in config ? !!config.one_click_submit : false;
this.double_click_submit =
"double_click_submit" in config ? !!config.double_click_submit : true;
this.variation_stone_transparency =
typeof config.variation_stone_transparency !== "undefined"
? config.variation_stone_transparency
: 0.6;
this.visual_undo_request_indicator =
"visual_undo_request_indicator" in config
? !!config.visual_undo_request_indicator
: false;
this.original_square_size = config.square_size || "auto";
//this.square_size = config["square_size"] || "auto";
this.interactive = !!config.interactive;
this.pen_marks = [];
//this.engine = null;
//this.last_move = null;
this.config = repair_config(config);
this.__draw_state = GoMath.makeStringMatrix(this.width, this.height);
this.game_id = config.game_id || 0;
this.player_id = config.player_id || 0;
this.review_id = config.review_id || 0;
this.last_review_message = {};
this.review_had_gamedata = false;
this.puzzle_autoplace_delay = config.puzzle_autoplace_delay || 300;
this.isPlayerOwner = config.isPlayerOwner || (() => false); /* for reviews */
this.isPlayerController = config.isPlayerController || (() => false); /* for reviews */
this.isInPushedAnalysis = config.isInPushedAnalysis
? config.isInPushedAnalysis
: () => false;
this.leavePushedAnalysis = config.leavePushedAnalysis
? config.leavePushedAnalysis
: () => {
return;
};
//this.onPendingResignation = config.onPendingResignation;
//this.onPendingResignationCleared = config.onPendingResignationCleared;
if ("onError" in config) {
this.onError = config.onError;
}
this.dont_draw_last_move = !!config.dont_draw_last_move;
this.last_move_radius = config.last_move_radius || 0.25;
this.circle_radius = config.circle_radius || 0.25;
this.getPuzzlePlacementSetting = config.getPuzzlePlacementSetting;
this.mode = config.mode || "play";
this.previous_mode = this.mode;
this.label_character = "A";
//this.edit_color = null;
this.stone_placement_enabled = false;
this.highlight_movetree_moves = false;
this.restrict_moves_to_movetree = false;
this.analysis_move_counter = 0;
//this.wait_for_game_to_start = config.wait_for_game_to_start;
this.errorHandler = (e) => {
if (e instanceof GobanMoveError) {
if (e.message_id === "stone_already_placed_here") {
return;
}
}
/*
if (e.message === _("A stone has already been placed here") || e.message === "A stone has already been placed here") {
return;
}
*/
if (e instanceof GobanMoveError && e.message_id === "move_is_suicidal") {
this.showMessage("self_capture_not_allowed", { error: e }, 5000);
return;
} else {
this.showMessage("error", { error: e }, 5000);
}
if (this.onError) {
this.onError(e);
}
};
this.draw_top_labels = "draw_top_labels" in config ? !!config.draw_top_labels : true;
this.draw_left_labels = "draw_left_labels" in config ? !!config.draw_left_labels : true;
this.draw_right_labels = "draw_right_labels" in config ? !!config.draw_right_labels : true;
this.draw_bottom_labels =
"draw_bottom_labels" in config ? !!config.draw_bottom_labels : true;
this.show_move_numbers = this.getShowMoveNumbers();
this.show_variation_move_numbers = this.getShowVariationMoveNumbers();
if (this.bounds.left > 0) {
this.draw_left_labels = false;
}
if (this.bounds.top > 0) {
this.draw_top_labels = false;
}
if (this.bounds.right < this.width - 1) {
this.draw_right_labels = false;
}
if (this.bounds.bottom < this.height - 1) {
this.draw_bottom_labels = false;
}
if (typeof config.square_size === "function") {
this.square_size = config.square_size(this) as number;
if (isNaN(this.square_size)) {
console.error("Invalid square size set: (NaN)");
this.square_size = 12;
}
} else if (typeof config.square_size === "number") {
this.square_size = config.square_size;
}
if (config.display_width && this.original_square_size === "auto") {
this.setSquareSizeBasedOnDisplayWidth(config.display_width, /* suppress_redraw */ true);
}
this.__update_move_tree = null;
this.shift_key_is_down = false;
this.post_config_constructor = (): GoEngine => {
let ret: GoEngine;
delete this.current_cmove; /* set in setConditionalTree */
this.currently_my_cmove = false;
this.setConditionalTree(undefined);
delete this.last_hover_square;
this.__last_pt = this.xy2ij(-1, -1);
this.game_connection_data = {
game_id: config.game_id,
player_id: config.player_id,
chat: config.connect_to_chat || 0,
//"game_type": ("game_type" in config ? config.game_type : "temporary")
};
if ("auth" in config) {
this.game_connection_data.auth = config.auth;
}
/*
if ("archive_id" in config) {
this.game_connection_data.archive_id = config.archive_id;
}
*/
this.review_connection_data = {
auth: config.auth || "missing-auth",
review_id: config.review_id || 0,
player_id: config.player_id || 0,
};
if (preloaded_data) {
ret = this.load(preloaded_data);
} else {
ret = this.load(config);
}
if ("server_socket" in config && config["server_socket"]) {
if (!preloaded_data) {
this.showMessage("loading", undefined, -1);
}
this.connect(config["server_socket"]);
}
return ret;
};
}
protected _socket_on(event: string, cb: any) {
this.socket.on(event, cb);
this.socket_event_bindings.push([event, cb]);
}
public static setHooks(hooks: GobanHooks): void {
for (const name in hooks) {
(GobanCore.hooks as any)[name] = (hooks as any)[name];
}
}
protected getClockDrift(): number {
if (GobanCore.hooks.getClockDrift) {
return GobanCore.hooks.getClockDrift();
}
console.warn("getClockDrift not provided for Goban instance");
return 0;
}
protected getNetworkLatency(): number {
if (GobanCore.hooks.getNetworkLatency) {
return GobanCore.hooks.getNetworkLatency();
}
console.warn("getNetworkLatency not provided for Goban instance");
return 0;
}
protected getCoordinateDisplaySystem(): "A1" | "1-1" {
if (GobanCore.hooks.getCoordinateDisplaySystem) {
return GobanCore.hooks.getCoordinateDisplaySystem();
}
return "A1";
}
protected getShowMoveNumbers(): boolean {
if (GobanCore.hooks.getShowMoveNumbers) {
return GobanCore.hooks.getShowMoveNumbers();
}
return false;
}
protected getShowVariationMoveNumbers(): boolean {
if (GobanCore.hooks.getShowVariationMoveNumbers) {
return GobanCore.hooks.getShowVariationMoveNumbers();
}
return false;
}
public static getMoveTreeNumbering(): string {
if (GobanCore.hooks.getMoveTreeNumbering) {
return GobanCore.hooks.getMoveTreeNumbering();
}
return "move-number";
}
public static getCDNReleaseBase(): string {
if (GobanCore.hooks.getCDNReleaseBase) {
return GobanCore.hooks.getCDNReleaseBase();
}
return "";
}
public static getSoundEnabled(): boolean {
if (GobanCore.hooks.getSoundEnabled) {
return GobanCore.hooks.getSoundEnabled();
}
return true;
}
public static getSoundVolume(): number {
if (GobanCore.hooks.getSoundVolume) {
return GobanCore.hooks.getSoundVolume();
}
return 0.5;
}
protected defaultConfig(): any {
if (GobanCore.hooks.defaultConfig) {
return GobanCore.hooks.defaultConfig();
}
return {};
}
public isAnalysisDisabled(perGameSettingAppliesToNonPlayers: boolean = false): boolean {
if (GobanCore.hooks.isAnalysisDisabled) {
return GobanCore.hooks.isAnalysisDisabled(this, perGameSettingAppliesToNonPlayers);
}
return false;
}
protected getLocation(): string {
if (GobanCore.hooks.getLocation) {
return GobanCore.hooks.getLocation();
}
return window.location.pathname;
}
protected getSelectedThemes(): GobanSelectedThemes {
if (GobanCore.hooks.getSelectedThemes) {
return GobanCore.hooks.getSelectedThemes();
}
//return {white:'Plain', black:'Plain', board:'Plain'};
//return {white:'Plain', black:'Plain', board:'Kaya'};
return { white: "Shell", black: "Slate", board: "Kaya" };
}
protected connect(server_socket: any): void {
const socket = (this.socket = server_socket);
this.disconnectedFromGame = false;
//this.on_disconnects = [];
const send_connect_message = () => {
if (this.disconnectedFromGame) {
return;
}
if (this.review_id) {
this.connectToReviewSent = true;
this.done_loading_review = false;
this.setTitle(_("Review"));
if (!this.disconnectedFromGame) {
socket.send("review/connect", this.review_connection_data);
}
this.emit("chat-reset");
} else if (this.game_id) {
if (!this.disconnectedFromGame) {
socket.send("game/connect", this.game_connection_data);
}
}
if (!this.sendLatencyTimer) {
const sendLatency = () => {
if (!this.interactive) {
return;
}
if (!this.isCurrentUserAPlayer()) {
return;
}
if (!GobanCore.hooks.getNetworkLatency) {
return;
}
const latency = GobanCore.hooks.getNetworkLatency();
if (!latency) {
return;
}
//console.log("Sending latency", this.getNetworkLatency());
this.socket.send("game/latency", {
auth: this.config.auth,
game_id: this.config.game_id,
player_id: this.config.player_id,
latency: this.getNetworkLatency(),
});
};
this.sendLatencyTimer = setInterval(sendLatency, 5000);
sendLatency();
}
};
if (socket.connected) {
send_connect_message();
}