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Add FP8, BF16 to ConstantOfShape #5390
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Signed-off-by: Yuan Yao <yuanyao@nvidia.com>
Signed-off-by: Yuan Yao <yuanyao@nvidia.com>
xadupre
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Signed-off-by: pranshupant <pranshupant@gmail.com>
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The original FP8 seems to have missed enabling FP8 and BF16 data types for `ConstantOfShape`. <!-- - Why is this change required? What problem does it solve? --> <!-- - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Yuan Yao <yuanyao@nvidia.com> Signed-off-by: Aditya Goel <agoel4512@gmail.com>
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Jul 28, 2023
The original FP8 seems to have missed enabling FP8 and BF16 data types for `ConstantOfShape`. <!-- - Why is this change required? What problem does it solve? --> <!-- - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Yuan Yao <yuanyao@nvidia.com>
adityagoel4512
added a commit
to adityagoel4512/onnx
that referenced
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Jul 28, 2023
The original FP8 seems to have missed enabling FP8 and BF16 data types for `ConstantOfShape`. <!-- - Why is this change required? What problem does it solve? --> <!-- - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Yuan Yao <yuanyao@nvidia.com> Signed-off-by: Aditya Goel <agoel4512@gmail.com>
adityagoel4512
pushed a commit
to adityagoel4512/onnx
that referenced
this pull request
Jul 28, 2023
The original FP8 seems to have missed enabling FP8 and BF16 data types for `ConstantOfShape`. <!-- - Why is this change required? What problem does it solve? --> <!-- - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Yuan Yao <yuanyao@nvidia.com> Signed-off-by: Aditya Goel <agoel4512@gmail.com>
adityagoel4512
added a commit
to adityagoel4512/onnx
that referenced
this pull request
Jul 28, 2023
The original FP8 seems to have missed enabling FP8 and BF16 data types for `ConstantOfShape`. <!-- - Why is this change required? What problem does it solve? --> <!-- - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Yuan Yao <yuanyao@nvidia.com> Signed-off-by: Aditya Goel <agoel4512@gmail.com>
adityagoel4512
pushed a commit
to adityagoel4512/onnx
that referenced
this pull request
Jul 28, 2023
The original FP8 seems to have missed enabling FP8 and BF16 data types for `ConstantOfShape`. <!-- - Why is this change required? What problem does it solve? --> <!-- - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Yuan Yao <yuanyao@nvidia.com>
adityagoel4512
added a commit
to adityagoel4512/onnx
that referenced
this pull request
Jul 28, 2023
The original FP8 seems to have missed enabling FP8 and BF16 data types for `ConstantOfShape`. <!-- - Why is this change required? What problem does it solve? --> <!-- - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Yuan Yao <yuanyao@nvidia.com> Signed-off-by: Aditya Goel <agoel4512@gmail.com>
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Description
The original FP8 seems to have missed enabling FP8 and BF16 data types for
ConstantOfShape
.Motivation and Context