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OEngine

2D ECS game engine developed using C++ and SDL.

Features

  • Entity-Component-System (ECS) with Sparse Sets
  • Object Pooling
  • Uniform Grid Collision Detection
  • Elastic Collision Responese
  • 2D Rendering and Input Handling via SDL

Demo

Dynamic Collision Responses of 1000 Entities

animated

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A 2D ECS game engine.

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