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It's probably worth explaining what font rendering technique you use (and perhaps why this approach was chosen) in the README.
From what I can gather it seems to be traditional rasterization, rather than SDF or more obscure vector techniques.
The text was updated successfully, but these errors were encountered:
👍 That's a good idea, I'll write a section on how the internals work.
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It's probably worth explaining what font rendering technique you use (and perhaps why this approach was chosen) in the README.
From what I can gather it seems to be traditional rasterization, rather than SDF or more obscure vector techniques.
The text was updated successfully, but these errors were encountered: