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Description
I'm currently having an issue with my pack (Rybo's Enhanced GUI) where it is assigning a GUI texture to barrels I would like to make it available to any user of either Optifine or OptiGUI, of course with limited features if they go with Optifine. When Optifine reads the barrel.properties file (it is simply:
container=chest
_barrel=true
texture=barrel.png)
it naturally assigns chests the barrel texture and so barrels default on the chest texture. I could fix the problem by switching the barrel and chest texture locations and having the barrel be the default, but I don't want to do that as I would also like vanilla users to still have some features and would like them to see all the chest-like tile entities to have a chest-like texture.
I know I could specify more conditions to make the problem only occur between single chests and barrels but it still is a problem and I would rather not have multiple different files to choose from based on what client you plan on running the resource pack on if avoidable.
I'm wondering if you could add a method for making specific .properties files only readable by OptiGUI, as then I could have Optifine sidestep the file and not have it cause issues on those clients.