A Record Engine plugin for the Open Ephys GUI based on the Neurodata Without Borders 2.X specification. It stores data in Zarr files instead of HDF5.
Disclaimer: This plugin is still under development, and should not be used for experiments.
First, follow the instructions on this page to build the Open Ephys GUI.
This plugin depends on the OpenEphysZarrLib common library. Make sure you build and install that first before you proceed with building this plugin.
Then, clone this repository into a directory at the same level as the plugin-GUI
, e.g.:
Code
├── plugin-GUI
│ ├── Build
│ ├── Source
│ └── ...
├── OEPlugins
│ └── nwb-zarr-format
│ ├── Build
│ ├── Source
│ └── ...
Requirements: Visual Studio and CMake
From the Build
directory, enter:
cmake -G "Visual Studio 17 2022" -A x64 ..
Next, launch Visual Studio and open the OE_PLUGIN_nwb-zarr-format.sln
file that was just created. Select the appropriate configuration (Debug/Release) and build the solution.
Selecting the INSTALL
project and manually building it will copy the .dll
and any other required files into the GUI's plugins
directory. The next time you launch the GUI from Visual Studio, NWB-ZARR
should appear as an data format option in the Record Node.
Requirements: CMake
From the Build
directory, enter:
cmake -G "Unix Makefiles" ..
cd Debug
make -j
make install
This will build the plugin and copy the .so
file into the GUI's plugins
directory. The next time you launch the compiled version of the GUI, NWB-ZARR
should appear as an data format option in the Record Node.
From the Build
directory, enter:
cmake -G "Xcode" ..
Next, launch Xcode and open the nwb-format.xcodeproj
file that now lives in the “Build” directory.
Running the ALL_BUILD
scheme will compile the plugin; running the INSTALL
scheme will install the .bundle
file to /Users/<username>/Library/Application Support/open-ephys/plugins-api8
. NWB-ZARR
should now appear as an data format option in the Record Node.