decomp3: more engine files, get-texture
macro, use print
method in autogenerated inspect, fix bitfield float print
#3432
+61,356
−1,039
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
fma-sphere
prim-beam-h
cam-start
ragdoll
light-trails-h
light-trails
menu
water
water-flow
hud
hud-classes
progress
progress-draw
The
get-texture
macro replaces calls tolookup-texture-by-id
andlookup-texture-by-id-fast
. Thedefpart
macro detection was modified to print a pair like(texture-name tpage-name)
for the texture field that gets turned into atexture-id
constant. Only used in Jak 3 at the moment, I'll probably go through the other games at a later point.