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We changed some things internally to better account for HTML5 needing asynchronous callbacks to load images from bytes and base64 data, but this hurt BitmapData.fromBytes on sys platforms that don't need the extra time.
Hopefully this should be a better compromise now 😄
BitmapData.fromBytes()
returning emptyBitmapData
with 0 size. Testing with latest Lime (4.1.0) on Mac native target. I tested it only with PNG so far.The text was updated successfully, but these errors were encountered: