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Fatal exception when starting up my game on Android #216

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xavierstampslafont opened this issue Apr 26, 2014 · 2 comments
Closed

Fatal exception when starting up my game on Android #216

xavierstampslafont opened this issue Apr 26, 2014 · 2 comments

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@xavierstampslafont
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I updated to OpenFL 1.4 a couple of days ago, and when I try to open my game on the GameStick (Android device), it closes right away.

I ran ADB logcat and got the following:

E/AndroidRuntime( 5315): FATAL EXCEPTION: GLThread 119

E/AndroidRuntime( 5315): java.lang.UnsatisfiedLinkError: Native method not found: org.haxe.lime.Lime.onContextLost:()I

E/AndroidRuntime( 5315): at org.haxe.lime.Lime.onContextLost(Native Method)

E/AndroidRuntime( 5315): at org.haxe.lime.MainView$Renderer.onSurfaceCreated(MainView.java:728)

E/AndroidRuntime( 5315): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494)

E/AndroidRuntime( 5315): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

W/ActivityManager( 3266):   Force finishing activity xaviervlafont.themission/.MainActivity

I'm only using OpenFL, no additional libraries or anything like that.

Let me know if I can provide any further info.

@jgranick
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Does this occur when performing a -clean build? If that doesn't work, could you try "haxelib remove lime && haxelib install lime" to absolutely make sure you have the latest build? Thanks!

@xavierstampslafont
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Making a -clean build did the trick – thanks!

LeiChenIntel pushed a commit to LeiChenIntel/openfl that referenced this issue Nov 16, 2023
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