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ofEasyCam needs to take orientation into account for mouse interactions. #1750

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ofTheo opened this issue Dec 11, 2012 · 1 comment
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@ofTheo
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ofTheo commented Dec 11, 2012

Related to #931

The mouse x and y is not transformed by ofEasyCam in anyway when orientation is not OF_ORIENTATION_DEFAULT - this means that for horizontal iOS apps or a 90 rotated desktop app, x and y are swapped.

We either need to look at modifying ofEvents so the mouse is pre-transformed or have ofEasyCam request transformed mouse coords.

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ofTheo commented Dec 11, 2012

nevermind - sorry this is actually an issue with the ofEasyCam matrix not handling orientation.
closing.

@ofTheo ofTheo closed this as completed Dec 11, 2012
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