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Windows FPS issues #27

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openframeworks opened this issue Oct 22, 2009 · 2 comments
Closed

Windows FPS issues #27

openframeworks opened this issue Oct 22, 2009 · 2 comments

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@openframeworks
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Also for some reason on windows the app can jump up to 100fps when doing heavy texture loading.

@ofTheo
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ofTheo commented Dec 4, 2009

check glflush??
check glGetLastError?

@ofTheo
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ofTheo commented Dec 6, 2009

Check if time diff is greater than 0.00001 in fps calculation. Closed by 8a98a4d

oxillo pushed a commit to oxillo/openFrameworks that referenced this issue Mar 18, 2023
Renamed target from emptyExample to projectGenerator
oxillo pushed a commit to oxillo/openFrameworks that referenced this issue Mar 18, 2023
parse template.config files and new templates fs
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