WebGL / Implement tile masking for vector tiles #15127
Merged
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This PR implements the concept of tile masking for the WebGL Vector Tile renderer. This allows a cleaner visible output by making sure that tiles of lower zoom levels will not show through tiles of higher zoom levels.
Also got rid of the flickering effect that used to be very noticeable.
This PR also changes the API of the
VectorStyleRenderer
class by not allowing full explicit shaders as string anymore, but instead taking in aShaderBuilder
instance that was preconfigured.See an example of higher tiles masking lower ones: