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In the original Dune2 all units had reduced sight to 1 cell when moving @MustaphaTR : thx for the tip
The text was updated successfully, but these errors were encountered:
Is there an engine ticket that this can link to?
Conditions should make this possible.
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We already have a GrantConditionOnMovement trait. As RevealsShourd is conditional since the Gap Gen. changes, this should be possible to do.
#40 Reduced sight then moving
09c972e
Issue #40 update Reduced sight then moving
c2d0bd2
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In the original Dune2 all units had reduced sight to 1 cell when moving
@MustaphaTR : thx for the tip
The text was updated successfully, but these errors were encountered: