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Do you have a proposal for how to solve this without forcing mods to define icons for all platforms (which modders may not be able to do up front) before they can build packages?
The issue you describe arises from a use case that is neither recommended nor supported atm, i.e. including your project in a fork. The wiki states in the Getting started section to
Download the latest version of the SDK from the Releases page or using your git client. We recommend that you always use the latest tagged release, as the master branch may have incomplete or insufficiently tested changes.
and advises to
Check for new versions of the Mod SDK on the Releases page, and follow the instructions in the release notes to overwrite or edit any changed files. We recommend that you update the files directly, and do not use git merge unless you are experienced with Git and resolving merge conflicts.
It is still possible to work with a forked SDK. Resulting (merging) conflicts need to be addressed individually and are neither caused nor solvable upstream.
It seems the mod icon, mod.ico is specified in packaging/windows/buildpackage.sh.
The problem is
This could get troublesome if OpenRAModSDK gets updated and file merges should be kept minimal, preferably only in mod.config.
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