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Merge pull request #778 from Roeterdink/CorrectionPlayerOnTurntable
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Correction for player locomotive on turntable
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cjakeman committed Feb 27, 2023
2 parents df0f361 + 779a819 commit dca615c
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Showing 2 changed files with 32 additions and 10 deletions.
17 changes: 8 additions & 9 deletions Source/Orts.Simulation/Simulation/Timetables/TTTurntable.cs
Expand Up @@ -1858,16 +1858,15 @@ public bool UpdateTurntableStatePlayer(float elapsedClockSeconds)
// check if train position on turntable
if (!trainOnTable.FrontOnBoard)
{
if (WorldLocation.Within(parentTrain.FrontTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (parentTurntable.CheckOnSection(parentTrain.FrontTDBTraveller))
{
trainOnTable.SetFrontState(true);
parentTrain.Simulator.Confirmer.Information("Front of train is on table");

}
}
else if (!trainOnTable.BackOnBoard)
{
if (WorldLocation.Within(parentTrain.RearTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (parentTurntable.CheckOnSection(parentTrain.RearTDBTraveller))
{
trainOnTable.SetBackState(true);
parentTrain.Simulator.Confirmer.Information("Rear of train is on table");
Expand All @@ -1882,12 +1881,12 @@ public bool UpdateTurntableStatePlayer(float elapsedClockSeconds)
if (loco.ThrottlePercent < 1 && Math.Abs(loco.SpeedMpS) < 0.05 && (loco.Direction == Direction.N || Math.Abs(parentTrain.MUReverserPercent) <= 1))
{
// check if train still on turntable
if (!WorldLocation.Within(parentTrain.FrontTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (!parentTurntable.CheckOnSection(parentTrain.FrontTDBTraveller))
{
trainOnTable.SetFrontState(false);
parentTrain.Simulator.Confirmer.Information("Front of train slipped off table");
}
if (!WorldLocation.Within(parentTrain.RearTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (!parentTurntable.CheckOnSection(parentTrain.RearTDBTraveller))
{
trainOnTable.SetBackState(false);
parentTrain.Simulator.Confirmer.Information("Rear of train slipped off table");
Expand Down Expand Up @@ -1915,7 +1914,7 @@ public bool UpdateTurntableStatePlayer(float elapsedClockSeconds)
// check if train position on turntable
if (!trainOnTable.FrontOnBoard)
{
if (WorldLocation.Within(parentTrain.FrontTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (parentTurntable.CheckOnSection(parentTrain.FrontTDBTraveller))
{
trainOnTable.SetFrontState(true);
parentTrain.Simulator.Confirmer.Information("Front of train is on table");
Expand All @@ -1924,7 +1923,7 @@ public bool UpdateTurntableStatePlayer(float elapsedClockSeconds)
}
else if (!trainOnTable.BackOnBoard)
{
if (WorldLocation.Within(parentTrain.RearTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (parentTurntable.CheckOnSection(parentTrain.RearTDBTraveller))
{
trainOnTable.SetBackState(true);
parentTrain.Simulator.Confirmer.Information("Rear of train is on table");
Expand All @@ -1939,12 +1938,12 @@ public bool UpdateTurntableStatePlayer(float elapsedClockSeconds)
if (loco.ThrottlePercent < 1 && Math.Abs(loco.SpeedMpS) < 0.05 && (loco.Direction == Direction.N || Math.Abs(parentTrain.MUReverserPercent) <= 1))
{
// check if train still on turntable
if (!WorldLocation.Within(parentTrain.FrontTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (!parentTurntable.CheckOnSection(parentTrain.FrontTDBTraveller))
{
trainOnTable.SetFrontState(false);
parentTrain.Simulator.Confirmer.Information("Front of train slipped off table");
}
if (!WorldLocation.Within(parentTrain.RearTDBTraveller.WorldLocation, parentTurntable.WorldPosition.WorldLocation, parentTurntable.Length / 2))
if (!parentTurntable.CheckOnSection(parentTrain.RearTDBTraveller))
{
trainOnTable.SetBackState(false);
parentTrain.Simulator.Confirmer.Information("Rear of train slipped off table");
Expand Down
25 changes: 24 additions & 1 deletion Source/Orts.Simulation/Simulation/Turntables.cs
Expand Up @@ -868,7 +868,30 @@ public override bool CheckMovingTableAligned(Train train, bool forward)
return false;
}


/// <summary>
/// Check if train position is on turntable track section
/// </summary>

public bool CheckOnSection(Traveller trainPosition)
{
bool onTable = false;
int nodeIndex = -1;

for (int inode = 0; inode < MyTrackNodesIndex.Length && nodeIndex == -1; inode++)
{
if (MyTrackNodesIndex[inode] == trainPosition.TrackNodeIndex)
{
nodeIndex = inode;
}
}

if (nodeIndex >= 0)
{
onTable = (trainPosition.TrackVectorSectionIndex == MyTrVectorSectionsIndex[nodeIndex]);
}

return (onTable);
}

/// <summary>
/// PerformUpdateActions: actions to be performed at every animation step
Expand Down

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