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horizon

Horizon creates a boundary beyond which events can no longer affect the observer, however, as it is with time, the order of events isn't always linear.

The idea is simple...let a future event signal a past function to cause an effect in the present.

Why Horizon?

Goroutines are arguably a transgenerational piece of programming art, but they can be quite difficult to manage. Of course, you have channels but it's impossible to deny that you haven't caused the runtime to block by reading from an unbuffered channel or even a situation that's worse, a deadlock.

Rather than having to deal with the complexity of channels, Horizon provides a simple interface to manage goroutines and their events in a way that makes it much flexible for the most common use cases. It's a simple implementation of the Future pattern.

Installation

go get github.com/opensauceryafrica/horizon

Usage

You can use horizon to manage goroutines and their events in a way that makes it much flexible for the most common use cases. Some possible use cases are:

  • Sending emails to users with retries and retry timeout
  • Downloading multiple files simultaneously from a remote server
  • Sending multiple requests to a remote server simultaneously
  • etc.

Sending emails to users with retries and retry timeout

package main

import (
	"log"
	"time"

	"github.com/opensauceryafrica/wormhole/horizon"
)

func main() {

	// here we are keeping a count of sent and failed mails
	var sent, failed int
	retrial := make(map[string]int) // this is used to keep track of the number of times a mail has been retried

	// create a new future and set it to Einstein mode to ensure that it doesn't panic
	future := horizon.NewFuture(horizon.Einstein)

	// register a future handler for when the future is signaled to as complete from any goroutine (timeline)
	future.RegisterComplete(func(data interface{}) {

		// assert the data to the type we expect it to be as signaled from the future (goroutine timeline)
		mail := data.(service.Email)

		log.Printf("EmailNotification: notification for %s successfully sent to %s", mail.MessageKey, mail.To)

		// increment the sent count
		sent++

		// check if all mails have been sent
		if sent+failed == len(recipients) {
			log.Printf("EmailNotification: %d notifications sent, %d failed", sent, failed)

			// unblock the goroutine that called this function (when used in a server, you won't need this)
			horizon.Openheimer(future)
		}
	})

	// register a future handler for when the future is signaled to as error from any goroutine (timeline)
	future.RegisterError(func(data interface{}) {

		// assert the data to the type we expect it to be as signaled from the future (goroutine timeline)
		mail := data.(service.Email)

		log.Printf("EmailNotification: notification for %s failed to send to %s --- Retrying", mail.MessageKey, mail.To)

		// check if the mail has been retried more than twice
		if retrial[mail.To] > 2 {
			// increment the failed count
			failed++
		} else {
			// if not, retry in another gorouting (timeline) after 5 seconds and increment the retry count
			retrial[mail.To]++
			go func(m service.Email) {
				time.Sleep(5 * time.Second)
				err := service.SendEmailForNotification(m.To, m.MessageKey, m.Replacements)
				if err != nil {
					// signal the future as error if the mail failed to send
					future.SignalError(m)
				} else {
					// signal the future as complete if the mail was sent successfully
					future.SignalComplete(m)
				}
			}(mail)
		}

		// check if all mails have been sent
		if sent+failed == len(recipients) {

			log.Printf("EmailNotification: %d notifications sent, %d failed", sent, failed)

			// unblock the main routine
			horizon.Openheimer(future)
		}
	})

	// for each recipient, wait 5 seconds and send an email in a goroutine (timeline)
	for _, mail := range recipients {
		go func(m service.Email) {
			time.Sleep(5 * time.Second)
			err := service.SendEmailForNotification(m.To, m.MessageKey, m.Replacements)
			if err != nil {
				// signal the future as error if the mail failed to send
				future.SignalError(m)
			} else {
				// signal the future as complete if the mail was sent successfully
				future.SignalComplete(m)
			}
		}(mail)
	}

	// block the main routine (when used in a server, you won't need this because a server is already a blocking routine)
	horizon.Schwarzschild(future)
}

Functions

NewFuture

Creates a new future along the horizon. It optionally takes a mode argument which can be one of the following:

  • horizon.Einstein - This ensures that the future will not panic in any case of timeline interference.

  • horizon.Hawking - This allows the future to panic in the case of timeline interference.

RegisterComplete

Takes a function of the form func(interface{}){} as an argument and registers it as a callback for when the future is signaled to as complete.

RegisterError

Takes a function of the form func(interface{}){} as an argument and registers it as a callback for when the future is signaled to as an error.

RegisterFinally

Gets called when the future is signaled to as complete or error. It takes a function of the form func(){} as an argument. It's clear that no data is sent to the past via the horizon when this this is called.

SignalComplete

Takes a single argument of type interface{} and signals the future as complete. The argument is sent to the past via the horizon.

SignalError

Takes a single argument of type interface{} and signals the future as error. The argument is sent to the past via the horizon.

Schwarzschild

Schwarzschild creates a warps in the horizon such that the runtime blocks until signaled off. This signal off simply changes the coordinate away from the schwarzschild radius.

Openheimer

Openheimer shifts the horion radius away from the schwarzschild radius and towards the einstein radius. This allows the future's horizon to be unblocked and the runtime to continue.

SignalCount

Returns the number of signals sent to the future. This could be useful for debugging

Alter

Changes the future, branching off to a new timeline. All signals are still registered but event histories are lost

BlackHole

Closes the future. All signals are lost, all branched timelines are pruned and the future is no longer usable

Events

Returns all the events returned from the future via the horizon