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// *************************************************************************** | ||
// | ||
// Generated automatically by genwrapper. | ||
// Please DO NOT EDIT this file! | ||
// | ||
// *************************************************************************** | ||
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#include <osgIntrospection/ReflectionMacros> | ||
#include <osgIntrospection/TypedMethodInfo> | ||
#include <osgIntrospection/StaticMethodInfo> | ||
#include <osgIntrospection/Attributes> | ||
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#include <osg/CopyOp> | ||
#include <osg/Hint> | ||
#include <osg/Object> | ||
#include <osg/State> | ||
#include <osg/StateAttribute> | ||
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// Must undefine IN and OUT macros defined in Windows headers | ||
#ifdef IN | ||
#undef IN | ||
#endif | ||
#ifdef OUT | ||
#undef OUT | ||
#endif | ||
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BEGIN_OBJECT_REFLECTOR(osg::Hint) | ||
I_BaseType(osg::StateAttribute); | ||
I_Constructor0(____Hint, | ||
"", | ||
""); | ||
I_Constructor2(IN, GLenum, target, IN, GLenum, mode, | ||
____Hint__GLenum__GLenum, | ||
"", | ||
""); | ||
I_ConstructorWithDefaults2(IN, const osg::Hint &, hint, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, | ||
____Hint__C5_Hint_R1__C5_CopyOp_R1, | ||
"Copy constructor using CopyOp to manage deep vs shallow copy. ", | ||
""); | ||
I_Method0(osg::Object *, cloneType, | ||
Properties::VIRTUAL, | ||
__osg_Object_P1__cloneType, | ||
"Clone the type of an attribute, with Object* return type. ", | ||
"Must be defined by derived classes. "); | ||
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, | ||
Properties::VIRTUAL, | ||
__osg_Object_P1__clone__C5_osg_CopyOp_R1, | ||
"Clone an attribute, with Object* return type. ", | ||
"Must be defined by derived classes. "); | ||
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, | ||
Properties::VIRTUAL, | ||
__bool__isSameKindAs__C5_osg_Object_P1, | ||
"Return true if this and obj are of the same kind of object. ", | ||
""); | ||
I_Method0(const char *, libraryName, | ||
Properties::VIRTUAL, | ||
__C5_char_P1__libraryName, | ||
"Return the name of the attribute's library. ", | ||
""); | ||
I_Method0(const char *, className, | ||
Properties::VIRTUAL, | ||
__C5_char_P1__className, | ||
"Return the name of the attribute's class type. ", | ||
""); | ||
I_Method0(osg::StateAttribute::Type, getType, | ||
Properties::VIRTUAL, | ||
__Type__getType, | ||
"Return the Type identifier of the attribute's class type. ", | ||
""); | ||
I_Method1(int, compare, IN, const osg::StateAttribute &, sa, | ||
Properties::VIRTUAL, | ||
__int__compare__C5_StateAttribute_R1, | ||
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ", | ||
""); | ||
I_Method0(unsigned int, getMember, | ||
Properties::VIRTUAL, | ||
__unsigned_int__getMember, | ||
"Return the member identifier within the attribute's class type. ", | ||
"Used for light number/clip plane number etc. "); | ||
I_Method1(void, setTarget, IN, GLenum, target, | ||
Properties::NON_VIRTUAL, | ||
__void__setTarget__GLenum, | ||
"", | ||
""); | ||
I_Method0(GLenum, getTarget, | ||
Properties::NON_VIRTUAL, | ||
__GLenum__getTarget, | ||
"", | ||
""); | ||
I_Method1(void, setMode, IN, GLenum, mode, | ||
Properties::NON_VIRTUAL, | ||
__void__setMode__GLenum, | ||
"", | ||
""); | ||
I_Method0(GLenum, getMode, | ||
Properties::NON_VIRTUAL, | ||
__GLenum__getMode, | ||
"", | ||
""); | ||
I_Method1(void, apply, IN, osg::State &, state, | ||
Properties::VIRTUAL, | ||
__void__apply__State_R1, | ||
"apply the OpenGL state attributes. ", | ||
"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state."); | ||
I_SimpleProperty(unsigned int, Member, | ||
__unsigned_int__getMember, | ||
0); | ||
I_SimpleProperty(GLenum, Mode, | ||
__GLenum__getMode, | ||
__void__setMode__GLenum); | ||
I_SimpleProperty(GLenum, Target, | ||
__GLenum__getTarget, | ||
__void__setTarget__GLenum); | ||
I_SimpleProperty(osg::StateAttribute::Type, Type, | ||
__Type__getType, | ||
0); | ||
END_REFLECTOR | ||
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