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From Adrian Egli, "update the PSSM, i did some bug fixes and added ne…
…w features to move the camera virtual against the view direction by applaying a simple distance factor (a), which is calculated camera eye - camera center distance. and we can move the "light camera" against the light direction (b). (a) some objects behind the camera can cast shadow (b) object aboive the camera can cast shadow then i fixed the shadow map orientation, now screen x coordinate alinged which improve the quality"
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