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From Alan Harris, "osgTerrain has been changed to include better supp…
…ort for vector data sets, which are mainly used for height data. GDAL is primarily for raster data."
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################################################################ | ||
# Dependency library which have been installed on this system | ||
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# should we compile osgIntrospection? | ||
COMPILE_INTROSPECTION ?= no | ||
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# should we compile any of the examples? | ||
COMPILE_EXAMPLES ?= no | ||
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# follows are dependenices on the various plugins. | ||
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COLLADA_INSTALLED ?= no | ||
COLLADA_DAE_HOME ?= /usr/local | ||
COLLADA_DEBUG_LIBS ?= yes | ||
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GDAL_INSTALLED ?= no | ||
JASPER_INSTALLED ?= no | ||
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FREETYPE_INSTALLED ?= yes | ||
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XINE_INSTALLED ?= no | ||
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QT3_INSTALLED ?= no | ||
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QT4_INSTALLED ?= no | ||
QT4_ROOT ?= /usr/local/ | ||
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SDL_INSTALLED ?= no | ||
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FLTK_INSTALLED ?= no | ||
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ifeq ($(OS),Darwin) | ||
DARWIN_QUICKTIME ?= yes | ||
endif | ||
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ifeq ($(DARWIN_QUICKTIME),yes) | ||
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QUICKTIME_INSTALLED ?= yes | ||
LIBJPEG_INSTALLED ?= no | ||
LIBUNGIF_INSTALLED ?= no | ||
LIBTIFF_INSTALLED ?= no | ||
LIBPNG_INSTALLED ?= no | ||
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else | ||
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QUICKTIME_INSTALLED ?= no | ||
LIBJPEG_INSTALLED ?= yes | ||
LIBUNGIF_INSTALLED ?= yes | ||
LIBTIFF_INSTALLED ?= yes | ||
LIBPNG_INSTALLED ?= yes | ||
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endif | ||
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COIN_INSTALLED ?= no | ||
INVENTOR_INSTALLED ?= no | ||
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LIBVRML_INSTALLED ?= no | ||
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PERFORMER_INSTALLED ?= no | ||
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GLUT_INSTALLED ?= no |
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27th February 2007, VirtualPlanetBuilder project setup moving osgTerrain(part of)/osgdem/gdal plugin components of the OpenSceneGraph out into their own project. |
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VirtualPlanetBuilder is terrain database creation tool that is able to read | ||
a wide range of geospatial imagery and elevation data and build from small | ||
area terrain database to massive whole planet paged databases. These databases | ||
can then be uploaded onto the internet and provide online GoogleEarth style | ||
roaming of whole planet databases, or kept on local disks for high speed | ||
access such as required for professional flight simulators. | ||
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VirtualPlanetBuilder just builds databases so for runtime viewing of database | ||
you'll need an OpenSceneGraph based application. The VirtualPlanetBuilder | ||
itself is based on the OpenSceneGraph real-time graphics toolkit, and creates | ||
databases in native OpenSceneGraph binary format for maximum paging performance. | ||
For non OpenSceneGraph based applications you'll need to convert the database | ||
by writing your own post processing tool to convert from OpenSceneGraph native | ||
format into you own native formats, or convert to COLLADA using the | ||
OpenSceneGraph native support for reading and writing COLLADA. | ||
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The VirtualPlanetBuilder project grew from the original paged database | ||
generation tools that can as part of the !OpenSceneGraph-1.2, and is now a | ||
separate project to enable both projects to focus on their own core disciplines. | ||
We have plans to make it even more scalable making it possible to create | ||
multi-terabyte paged databases, and to create them across networks of | ||
computers, each of which take part of the job of creating the complete | ||
database. We will also provide support for database optimization for the | ||
lower bandwidth constraints of web based 3d database visualization. | ||
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Robert Osfield. | ||
27th February 2007 |
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