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minor: Make xengine debug message on script load a scripting loading …
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…message instead.

This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
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Justin Clark-Casey (justincc) committed Aug 17, 2012
1 parent 99e339d commit 0860a0d
Showing 1 changed file with 9 additions and 7 deletions.
16 changes: 9 additions & 7 deletions OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
Original file line number Diff line number Diff line change
Expand Up @@ -982,10 +982,12 @@ private bool DoOnRezScript(object[] parms)
return false;
}

UUID assetID = item.AssetID;
m_log.DebugFormat(
"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);

//m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})",
// item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name);
UUID assetID = item.AssetID;

ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);

Expand Down Expand Up @@ -1164,10 +1166,10 @@ private bool DoOnRezScript(object[] parms)
stateSource, m_MaxScriptQueue);

// if (DebugLevel >= 1)
m_log.DebugFormat(
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);

if (presence != null)
{
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