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Explode node operation #4481
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Hey @slhh I like your rules for "explode node". Would it be ok if we just apply these to the existing disconnect operation? I don't think we need to create a new operation. |
That's fine, so we should also discuss some similar cases. In case the selection contains a node and multiple ways the current operation generates multiple disconnected nodes. I don't see any usecase requiring to preserve this function, but in case we really want to preserve it, it might be moved to the explode operation using the same selection as currently and modified accordingly. |
I see some potential strategic reasons not to do so:
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To keep things simple, I'm just going to add some of this to #2206. |
The current disconnect operation with a single node selected has some disadvatages:
Therefore, I propose an "explode node" operation which is similar, but with some modifications:
The explode operation can replace the current single node disconnect operation, or it can be a separate operation. In the latter case, we can use shortcut "E" and an icon like the expolsive hazard symbol or like a bomb.
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