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There is bug.... it detects a problem if rail crosses building (and yes it is in 99% of times wrong) but when it is in depot there is litteraly a rail in building...
I suggest add depot class of building that require to contain certain type of communication inside of it..
subclasses would need to contain precise type of communication
(if it is car,train/airplane/ship depot a road/railway/waterway or road for airplanes)
There is no any valid workaround there is no tunnel, bridge or something... just rail, road or part of river inside of building... (except to ignore "issue" in map)
The text was updated successfully, but these errors were encountered:
@07pepa A rail crossing a train depot is still ambiguous without more information. The rail could be on a bridge over the building or a tunnel under the building. If it goes through the building you can just connect the rail to the edge of the building, then add indoor=yes or covered=yes to the inside part.
I agree we should make this easier. We're tracking that general concept over at #5924.
There is bug.... it detects a problem if rail crosses building (and yes it is in 99% of times wrong) but when it is in depot there is litteraly a rail in building...
I suggest add depot class of building that require to contain certain type of communication inside of it..
subclasses would need to contain precise type of communication
(if it is car,train/airplane/ship depot a road/railway/waterway or road for airplanes)
There is no any valid workaround there is no tunnel, bridge or something... just rail, road or part of river inside of building... (except to ignore "issue" in map)
The text was updated successfully, but these errors were encountered: