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fix: onDeEquip properly handled at logout/death #2625
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phacUFPE
requested changes
May 13, 2024
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I'm leaving a review that blocks the merge because it has an issue in the code that crash the builds. I'm leaving the solution, but GitHub Actions also complained about it.
Co-authored-by: Pedro Cruz <phac@cin.ufpe.br>
phacUFPE
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May 13, 2024
jbracovich
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May 13, 2024
dudantas
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May 13, 2024
libergod
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This still doesn't fix the issue. |
It should be g_moveEvents().onPlayerEquip(getPlayer(), item, static_cast<Slots_t>(slot), false); instead of g_moveEvents().onPlayerDeEquip(getPlayer(), item, static_cast<Slots_t>(slot)); |
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We didn't deequip items on logout/death but we equip everytime the player login.
That way onDeEquip didn't work correctly as intended.
following example code shows what the problem is:
The above would have resulted on every logout/login that the HP would increase by 100 but not decrease on logout/death
which is now fixed
credits: EvilHero90 (based TFS PR)