Releases: opentk/opentk
4.0.0-pre9.4
moved to dotnetcore only**
Return namespaces to the glorious OpenTK (thanks @glopes)
Simplified OpenAL loading + add more extensions (@NogginBops)
Fixed initial focused inconsistency between Windows and Linux(X11) (@jvbsl)
4.0.0-pre9.3
Improved and fixed GLFW binary loading (@jvbsl)
Improved mono compat (@jvbsl)
Fixed GetLibraryName for iOS platform (thanks @Grizley56)
Fixed InputAction for getting Joystick Buttons from GLFW (thanks @HughPH)
4.0.0-pre9.2
Fixes reference conditions
Save Size property value to _size field (thanks @devel0)
Update build.fsx.lock (thanks @CallumDev)
Vector3.Unproject returning incorrect result (thanks @leezer3)
Incorrect parameter order in QuaternionD constructor (thanks @leezer3)
Capslock value not exposed (thanks @KinsonDigital)
vector transforms
Start of input mode setup for caps lock (thanks @KinsonDigital)
Use in parameters instead of ref (thanks @cryovat)
4.0.0-pre9.1
OpenTK now includes OPENAL! (Biggest thanks to @NogginBops)
Added check for invalid keys in window key callback (Thanks @Phyyl)
Fix rounding errors on tests
Add individual project descriptions
Add openAL to the build sequence.
(╯°□°)╯︵ ┻━┻
Error in release scripts. Do not use.
4.0.0-pre9
4.0.0-pre8
Fix automatic bindings initialization for GL2 (Thanks @Phyyl)
4.0.0-pre7
Add framework specification to paket files. (Thanks @frederikja163)
4.0.0-pre6
Fixed GameWindow update frequency (Thanks @MerickOWA)
Throw an InvalidOperationException if bindings are uninitialized. (Thanks @pjb)
4.0.0-pre5
Added Profile Any (Thanks @arakis)