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Updated animation speed/accel data types and flyby camera trigger type.
By finding out EXTREMELY PERVERSE data type which was used by original programmers to store speed and accel values for animations, we have finally fixed almost all animation speeds, and made Lara movement even more genuine! Also, another important discovery is an extra bitu16 field after flyby camera trigger function operand, which contains some important flyby properties. Along the way, taking it into account fixes wrong trigger parsing in TR4-5.
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Lwmte
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May 23, 2015
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