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[NEWS] Opentomb Windows #569
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Hi,
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Hi ! |
I'm pretty sure I implemented some x64 patches long ago |
i want to know what patch you implemented, i just changed the parents and deleted all "attributes(packed, aligned)" because not used in C++17 (if you have an alternate of it i want to know !) |
It is true, "attributes(packed, aligned)" was wrapped to ifdefs long time ago in one PR |
Most of my windows x64 patches were merged into the codebase long ago. I think TeslaRus added them manually in a separate commit rather than a PR merge. |
#RELEASE v1.0.2b |
Which door and which game? All doors in TR1-2 including gold were working before. |
TR1 Vilcabamba Level, First Door. |
I can't reproduce this. It does work in |
EDIT: bug fixed, just a line in loadscript.lua at the wrong place :x, lol |
I have a question! |
I remember that in TR4 they could go out from water and walk, but I'm not sure they could do that in previous TR. |
the version v1.0.2b is released ! |
changelog 1.0.2c: opentomb commits:
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Hello All !!
I have released a opentomb exe for windows (windows only !!!),
this is latest src with compiled at x64bits.
you can download this here: https://github.com/TokyoSU/OpenTomb/releases
you can found src and issues here: https://github.com/TokyoSU/OpenTomb_Windows
i will update it if @TeslaRus will release any update.
PS: all dll is included with the first level of TR1 with 2 audio ambiance, for other level you can found it here: LEVEL
and i fixed loading screens for TR1 now it work !
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