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[NEWS] Opentomb Windows #569

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ghost opened this issue Nov 24, 2018 · 15 comments
Closed

[NEWS] Opentomb Windows #569

ghost opened this issue Nov 24, 2018 · 15 comments

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@ghost
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ghost commented Nov 24, 2018

Hello All !!
I have released a opentomb exe for windows (windows only !!!),
this is latest src with compiled at x64bits.
you can download this here: https://github.com/TokyoSU/OpenTomb/releases
you can found src and issues here: https://github.com/TokyoSU/OpenTomb_Windows
i will update it if @TeslaRus will release any update.
PS: all dll is included with the first level of TR1 with 2 audio ambiance, for other level you can found it here: LEVEL
and i fixed loading screens for TR1 now it work !

@RICCIARDI-Adrien
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Hi,
I've some suggestions to improve your future releases :

  • put all your files in a directory in the archive, so when extracting the archive the files will stay in this directory (it avoids creating a directory and extracting the archive into it).
  • Visual Studio required DLLs are not found on my Windows 10 virtual machine (MSVCR110.DLL is missing). You may embed the right VS redistributables in your archive (the following ones work for me) so people can immediately install the right version when needed.

@RICCIARDI-Adrien
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Hi !
You've done a great work, congratulations !
I built the game on Linux and everything is working fine.
Would you consider submitting pull requests to official OpenTomb repo ?

@Gh0stBlade
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I'm pretty sure I implemented some x64 patches long ago

@ghost
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ghost commented Nov 30, 2018

i want to know what patch you implemented, i just changed the parents and deleted all "attributes(packed, aligned)" because not used in C++17 (if you have an alternate of it i want to know !)

@TeslaRus
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TeslaRus commented Dec 2, 2018

It is true, "attributes(packed, aligned)" was wrapped to ifdefs long time ago in one PR
"attributes(packed, aligned)" is required for correct Bullet library working. In VC other alignment keywords are used.

@Gh0stBlade
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Most of my windows x64 patches were merged into the codebase long ago. I think TeslaRus added them manually in a separate commit rather than a PR merge.

@ghost
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ghost commented Jan 21, 2019

#RELEASE v1.0.2b

@vvs-
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vvs- commented Jan 25, 2019

Which door and which game? All doors in TR1-2 including gold were working before.

@ghost
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ghost commented Jan 25, 2019

TR1 Vilcabamba Level, First Door.
the item have correct id, world_id, but different name, id it's not the problem :x
after removed rewriteName in level, the bug is not fixed.

@vvs-
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vvs- commented Jan 25, 2019

I can't reproduce this. It does work in master branch.

@ghost
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ghost commented Jan 25, 2019

EDIT: bug fixed, just a line in loadscript.lua at the wrong place :x, lol

@ghost
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ghost commented Jan 26, 2019

I have a question!
I separated crocodile land & crocodile water (2 functions & 2 lua files) but it's not a good thing right ?
this entity can switch between land & water like rat no ?
but if the entity is in underwater but too close of floor, he switch to land version :x
so need if statement if he is underwater or not. i will test it but not now.

@RICCIARDI-Adrien
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I remember that in TR4 they could go out from water and walk, but I'm not sure they could do that in previous TR.

@ghost
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ghost commented Feb 20, 2019

the version v1.0.2b is released !

@ghost
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ghost commented Feb 25, 2019

changelog 1.0.2c:


opentomb commits:

  • latest version !

@ghost ghost changed the title [NEWS] Opentomb for Windows X64 [NEWS] Opentomb Windows Mar 19, 2019
@ghost ghost closed this as completed Aug 1, 2019
This issue was closed.
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