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Blended objects are drawn brighter when the camera is in the same room as them. Easily observable in TR4,1: Just start running and look at the rays of light. I think these things are getting drawn twice.
Obviously related to all the VAO stuff.
The text was updated successfully, but these errors were encountered:
Blended objects are drawn brighter when the camera is in the same room as them. Easily observable in TR4,1: Just start running and look at the rays of light. I think these things are getting drawn twice.
Obviously related to all the VAO stuff.
The text was updated successfully, but these errors were encountered: