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Maximize Pane where mouse is shortcut by turtletooth (modified) #581
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…nto turtletooth-maximize
Jenkins |
@turtleTooth |
This looks good. "Toggle Main Window's Full Screen Mode" seems a little long. What do you think about Toggle Program Full Screen or Toggle Full Screen Program. |
~ seems like a good default keyboard shortcut. Its usually the TAB key in other software. As a user - that is how I discover it. Knowing that if available - its likely to be the tab key. |
Right now, the default shortcut is the ~ key (same as the `). I took this from Premiere which uses the same shortcut. It looks like tab actually is used to tab around the interface. |
` is a good default too! It is close to tab and understand if tab is reserved already. I dont think in this case we need a menu entry for this command, but if there is one - where would you put it? The mouse needs to be over the window that is going to be maximized |
Good point. I'm not sure where a command would go. Maybe someday once shortcuts are finalized, a shortcut reference can be made available. @blurymind Do you have any thoughts on the name of the command? I think keeping them brief if possible is best, but still clear. |
@turtleTooth How about: "Maximize viewport" (a viewport is not a window - a window contains viewports) "Toggle fullscreen area" (thats how Blender calls it - they use the term "Area" instead of viewport) |
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createMenuWindowsAction(MI_MaximizePanel, tr("Toggle Maximize Panel"), "`"); | ||
createMenuWindowsAction(MI_FullScreenWindow, | ||
tr("Toggle Main Window's Full Screen Mode"), |
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What about changing the existing full screen to "Toggle Full Screen Canvas" so this can be "Toggle Full Screen"?
Since the only thing that might change is the name of the command, but the implementation is good, I think it is good to merge. If the name should be changed, it can happen later. |
good thinking. It will be easier to decide that way I think. |
This PR is based on the PR #404 by @turtleTooth . It remain basically unchanged from the original PR, except small modifications as follows:
The original comment for the PR #404 by @turtleTooth is as follows:
@turtleTooth , thank you very much for the improvement!