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Split rendering engine to two condition. #49

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geekplux opened this issue Aug 21, 2017 · 0 comments
Closed

Split rendering engine to two condition. #49

geekplux opened this issue Aug 21, 2017 · 0 comments

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@geekplux
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geekplux commented Aug 21, 2017

Using SVG when less 1k nodes and 5k links.
Using WebGL when more than 1k nodes and 5k links.

#41

I think we can split rendering to two part and first part just update old version svg implement.

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