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This is a simple editor for animation.hkx. I made it for the purpose of fine adjustment of existing pose.

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opparco/hkxPoser

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hkxPoser

This is a simple editor for animation.hkx. I made it for the purpose of fine adjustment of existing pose.

Prerequisite

Usage

  1. Prepare nif models.

Copy nif models (.nif) into data\meshes folder. Copy diffuse textures (.dds) into data\textures folder. subfolders are not needed.

Example

in data\meshes:
  femalebody_1.nif
  femalefeet_1.nif
  femalehands_1.nif
  femalehead.nif

in data\textures:
  femalebody_1.dds
  femalehands_1.dds
  femalehead.dds
  1. Launch hkxPoser.exe

  2. Drop any animation file (.hkx) onto the screen.

Click on a round marker to select a bone. The selected bone will turn red.

Transform window

You can operate the selected bone.

  • Loc: Location
  • Rot: Rotation

Hold down any of the XYZ buttons and move the mouse. Then the selected bone moves and rotates.

Menu

  • File
    • Open: Ctrl+O Open the existing .hkx file.
    • Save: Ctrl+S Save the created pose as an .hkx file.
  • Edit
    • Undo: Ctrl+Z
    • Redo: Ctrl+Y

Build

Prerequisite

  • Visual Studio 2017
  • SharpDX 4.0.1

Run MSBuild

Acknowledgments

hkxPoser uses Havok(R). (C) Copyright 1999-2008 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.

License

MIT License

Author

opparco

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This is a simple editor for animation.hkx. I made it for the purpose of fine adjustment of existing pose.

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