-
-
Notifications
You must be signed in to change notification settings - Fork 346
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Color picker is picking the blue color from the lineout of the selected pixel. #28
Comments
Good eye! I have noticed that myself as well. I'm not sure how this can be solved, since all the logic is being handled by Godot's color picker. However, I plan to eventually create a custom color picker with a color-selector-from-screen tool which will get the color of the pixel on the mouse's position. This should be fairly easy to do. |
In the meantime, until you make the custom color picker, you could not draw the blue rect if |
That sounds very interesting actually. A PR would be appreciated! |
You could also use |
That could work, but I think your PR solved the problem already, so I guess I'll close this issue as well. Thank you for the contribution! :D |
You are welcome! glad to help |
Hi!
Sometimes, when picking a color, the color picker from godot picks the color of the lineout:
IDK if this can be solved easily.
The text was updated successfully, but these errors were encountered: