1.Start the game as a singleplayer.
2.Host/search/join a multiplayer game.
3.Uses ReplicationGraph. (For advance replication control. Designed for deticated server, might not work proper with the host player)
-GridSpatialization2D >> Divide replications into groups base on position
-ReplicationGraphNode_Instance >> Instance based, player in different instance can't see each other.
-
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A single player + multiplayer host/client framework for Unreal 5
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