Phaser usage examples converted to opal-phaser in order to see how to make Phaser based games the Ruby way.
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README.md

README.md

opal-phaser examples repository

Running

$ git clone https://github.com/orbitalimpact/opal-phaser-examples
$ cd opal-phaser-examples
$ bundle
$ cd examples/some-example/
$ rackup

Contributing

  1. Fork it (https://github.com/orbitalimpact/opal-phaser-examples/fork)
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

License

Phaser and all examples are released under the MIT License. This does not include any assets (art, music, sounds)